[SP] Reflectocube

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soapy
3 Posts
Posted Dec 02, 2012
Medium difficulty. Involves fizzlers, lasers, and other things.

Click here to download Reflectocube

Click here to download Reflectocube

&

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RectorRocks
522 Posts
Posted Dec 03, 2012
Replied 6 hours later
Nice map! But it was too short.
Also, I don't think the difficulty is medium, more like easy.
Here's my blindrun:
Blindrun
rmMEsxMqiOU

Feedback:
Feedback
-I didn't use that switch to deactivate the Emancipation Grill. Is my solution intended?
-Puzzle was really straightforward, I was hoping for more beyond the exit door but...

I'll give this a 4/5. I hope you make more maps in the future

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keithjgrant
4 Posts
Posted Dec 04, 2012
Replied 1 day later
I agree with pretty much everything RectorRocks said. Good map, though short.
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sicklebrick
876 Posts
Posted Dec 04, 2012
Replied 2 hours later
Even though the solution was pretty immediately obvious I still had fun with this, cheers

Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.

Edit: Almost forgot, did a vid...
KNIu3GQQsvc

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soapy
3 Posts
Posted Dec 04, 2012
Replied 4 hours later

sicklebrick wrote:
Even though the solution was pretty immediately obvious I still had fun with this, cheers

Few pointers though:
-Way too many white walls, possible to skip almost all of the map.
-This should be in the PTI section.

Edit: Almost forgot, did a vid...

Thanks for doing the video. I agree, I should have laid off on the white walls a little bit. I was intending the map to be more fun in that the player can figure out their own solution, but it seems like it backfired.

Also, it wasn't made in the puzzle editor. I use the puzzle editor as a "sketchpad" of sorts. I put the general shape of the room and the puzzle elements in place, and then I remake it from scratch in hammer.

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quatrus
1,047 Posts
Posted Dec 04, 2012
Replied 3 hours later
Easy map, clean and everything worked well. Puzzle was kind of obvious to solve, but still fun. Liked the large room.. Thanks for creating.