[SP] Caterpuddle

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sicklebrick
876 Posts
Posted Dec 10, 2012
A quick, medium-difficulty map.
Updated V7 (12/12/12)

Click here to download Caterpuddle

Click here to download Caterpuddle

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quatrus
1,047 Posts
Posted Dec 10, 2012
Replied 4 hours later
Nice clean map that required a little thinking and cube moving. Thanks for creating.Different ending from Mevious - just jumped off the bridge through the fizzler wall and portaled the far room wall, portal on the floor - cube and exit
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RogerL
490 Posts
Posted Dec 10, 2012
Replied 53 minutes later
That was an excellent map. Small, clean, beautiful, thought-provoking. Was the button labeled "moon" supposed to be used for anything except possibly killing me? I never used it.
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sicklebrick
876 Posts
Posted Dec 10, 2012
Replied 11 minutes later
Cheers guys

RogerL: Oh dear >.< The idea was that you'd be standing on the bridge, and fizzle the cube you were holding, then run and grab a new one from the dropper. If you miss that, it should land on the button and swipe the bridge away for a sec. Please tell me that's what happened? Heheh.

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RogerL
490 Posts
Posted Dec 10, 2012
Replied 2 hours later
Yep, that's what happened. That's what I meant by possibly killing me. But it looks like the button isn't necessary to solve the puzzle.
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sicklebrick
876 Posts
Posted Dec 10, 2012
Replied 23 minutes later
Ahh, coolcool We're good then!
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Mevious
205 Posts
Posted Dec 12, 2012
Replied 1 day later

Some pretty subtle concepts used in this one. It feels a little strange, parts are awkward, and I'm not 100% sure if intended. Here's an unedited blind playthrough, while waiting for pizza. (The long pause near the end is when the pizza arrived.)

http://www.twitch.tv/xmeviousx/c/1772471

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josepezdj
2,386 Posts
Posted Dec 12, 2012
Replied 4 hours later
Damn it! I've arrived too late to the party to post the solution! Brilliant puzzle Sickle! Solid solution with some distracting bits that makes you think out your next step carefully. To be frank after getting the cube to the left-most area I came to the solution pretty straight forward in the sense that I felt almost guided by my own portal placement while trying not to fall or losing portals with the fizzlers

I want more of these!!!

5/5 ofc!

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sicklebrick
876 Posts
Posted Dec 12, 2012
Replied 6 hours later
Heh, cheers for the solution Mevious. One or two little unintended bits there, but no real map breakers.
The intended (and easiest) way to get the cube to the button in the corner is just to run through the fizzler on the bridge with it. From there you grab a new one as it spawns.

Glad you like it too Jose, I think you're right about the second 'half', but honestly I just wanted to put a fling in there This only took a night, so maybe there will be more!

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sicklebrick
876 Posts
Posted Dec 12, 2012
Replied 51 minutes later
Double posting for the sake of neatness...

Updates:
-Put portal blockers on the white borders at the start\end of the map
-Removed some floor for Shakky's route.
-Made the water more deadly
-Bulked out the lasers' width for Mevious' route.

Vid:
Here's the intended solution. Would like to know if anyone did it significantly differently
JbefobIErkw

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RogerL
490 Posts
Posted Dec 12, 2012
Replied 3 hours later
I did it as intended, with one minor difference. I put a lightbridge next to the permanent bridge and put the cube on it whioh gave me more time to get to the dropper once I went through the fizzler. It wan't really needed, I know, but standing close to laser fields and reaching through them makes me nervous (and resulted in one death anyway).
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sicklebrick
876 Posts
Posted Dec 12, 2012
Replied 2 hours later

RogerL wrote:
I did it as intended, with one minor difference. I put a lightbridge next to the permanent bridge and put the cube on it whioh gave me more time to get to the dropper once I went through the fizzler. It wan't really needed, I know, but standing close to laser fields and reaching through them makes me nervous (and resulted in one death anyway).

Aah, coolcool. That's how I was doing it when testing the map - nervous about laserfields too!

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RectorRocks
522 Posts
Posted Dec 12, 2012
Replied 40 minutes later
Awesome puzzle Sickle! Took me more than 45 minutes to complete it. I raged quit in my first run so I can't do a blindrun but I made you a solution video!
Here's my solution:
Solution
pD5ERfOpe6M

Is it intended? :p

5/5! Cheers!

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sicklebrick
876 Posts
Posted Dec 13, 2012
Replied 48 minutes later

RectorRocks wrote:
Here's my solution:
Solution
pD5ERfOpe6M

Is it intended? :p

Heh, nice I like how everyone has a slightly different solution.

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josepezdj
2,386 Posts
Posted Dec 13, 2012
Replied 10 hours later

sicklebrick wrote:
Here's the intended solution. Would like to know if anyone did it significantly differently

Well, I did slightly different. I never fizzled the cube. I think it's cool to destroy the cube and grab a new one right before it falls to the button, though it's not necessary. Same as Mevious did, you can simply leave the cube on top of the bridge, and get to the last button on the left by portalling that ceiling white tile. Once in that button, you deactivate the fizzler, place a portal on the wall and the other beside you to grab the cube

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sicklebrick
876 Posts
Posted Dec 13, 2012
Replied 16 minutes later

josepezdj wrote:
sicklebrick wrote:

Here's the intended solution. Would like to know if anyone did it significantly differently

Well, I did slightly different. I never fizzled the cube. I think it's cool to destroy the cube and grab a new one right before it falls to the button, though it's not necessary. Same as Mevious did, you can simply leave the cube on top of the bridge, and get to the last button on the left by portalling that ceiling white tile. Once in that button, you deactivate the fizzler, place a portal on the wall and the other beside you to grab the cube

I really wanted to block that way, but I guess it's just as hard as the normal route. Oh well

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Mr Waterhandle
88 Posts
Posted Dec 13, 2012
Replied 3 hours later
Yes, I also solved getting the cube to the button the way Mevious and a few others did it. It felt somewhat natural as the user had been thought that you can get to the light bridge without a cube. The idea to catch the respawning cube is somewhat neat though, it'd be nie if that could be required.

It's a bit of an odd, but interesting map in that you can screw yourself over right to the very last second. So I did that once, getting to the exit area without a cube. I guess there are windows so you can know in advance, but maybe it'd be nice to have some sort of warning signal. Not sure what, though. Or, when you do get stuck there, get killed off with a Glados message and neurotoxin or whatever, so there's at least some sort of acknlowledgement of this. Also there's no sound, which feels a bit awkward. Final comment: I'm not sure what the portable surface next to the light bridge portable surface is for, for you can already hit the bridge from the x-marked button.

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sicklebrick
876 Posts
Posted Dec 13, 2012
Replied 48 minutes later
Yeah, would be nice if it was required... but I guess that ship has sailed >.<

As for the exit room, honestly, I got the bulk of the map done and plain couldn't be bothered.
I thought through a few mechanics.. but being stuck seemed to do the trick

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Shakky
228 Posts
Posted Dec 15, 2012
Replied 1 day later
Here is the unintended solution Sickle already fixed. I still decided to post it here because I liked it.

pDsKmw6nsW8

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PCdoc
245 Posts
Posted Dec 16, 2012
Replied 1 day later
I got it.
I GOT IT !!

I really, really got it !!!!

paddlepooch-white.gif

Hooray !!!
Nice one, SickleBrick
I fell in the drink more than a few times.