josepezdj wrote:
Well, I like the map a lot
To be the first hammer map you make is pretty nicely detailed and consistent, even mixing BTS with destroyed/decay theme! So good job!
About puzzles, it was a very creative usage of the laser relays (and I don't remember having played to any of Mevious maps with the same mechanic... but maybe I missed some of them; I'll go check now
). I enjoyed them and think they're funny and clever.
I found a little failure with the piston lifter by accident, maybe because the 2 laser_relays that control it are too close, or maybe it has to do with the set up you used, dunno... it's not a big deal though.
I've recorded a video solution, there you'll see what I'm meaning:
Looking forward to more hammer maps from you! 
Thanks! And I see what you mean with the piston platform. That's probably just the I/O's getting confused.
Also, I saw you made a bit of a cut at the end there. I'll have to fix that. Probably just put a brush over the exit that's enabled/disabled by the laser catcher.
[Also, as general note to anyone who's played the map, I've fixed the elevator screens so that they don't show a video any more. It didn't come up during playtesting, but it was there on the workshop.]