Face The Facts Finished! (4 possible dialogue endings!)

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JUGGERNUT
7 Posts
Posted Dec 11, 2012

I just want to thank this forum for helping me complete my map.

http://steamcommunity.com/sharedfiles/f ... =112334610

Yes, 4 possible endings can be achieved... all depends on how you use the ball.

Hints for possible dialogue endings:

Ending 1: Don't touch the ball
Ending 2: Throw the ball away
Ending 3: If you follow what I did in the video on steam ....
Ending 4: As Mike Wazowski once sang ....

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JUGGERNUT
7 Posts
Posted Dec 16, 2012
Replied 4 days later
Hmm, it seems there's materials missing.... what do I do to fix this?
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FelixGriffin
2,680 Posts
Posted Dec 16, 2012
Replied 8 hours later
Use Pakrat or FudgePacker and have it scan for missing assets.
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josepezdj
2,386 Posts
Posted Dec 16, 2012
Replied 1 hour later

JUGGERNUT wrote:
Hmm, it seems there's materials missing.... what do I do to fix this?

I think what's missing is your cubemaps (reflections). Check that all your glass/metal materials (in your prop_tractors or the vactube at the beginning) have no reflections and they project a weird colour... You must run the command 'buildcubemaps' in the console while playing the map. For this to work you must have a copy of your map into portal2_dlc2/maps folder. The map you'll have to upload to your workshop will be that one into portal2_dl2/maps folder, because that one will be the one with the cubemaps built in.

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CamBen
973 Posts
Posted Dec 16, 2012
Replied 10 minutes later
Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.
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JUGGERNUT
7 Posts
Posted Dec 21, 2012
Replied 5 days later

CamBen wrote:
Just change your hammer config to automatically copy the bsp to the dlc2 maps folder, then, you'll never have to worry about errors while building cubemaps.

So when I go and build it, where exactly do I change it?

Tried doing the "buildcubemaps" but game crashed with "Can't load skybox file sky_black_nofog to build the default cubemap!"
....
.....

C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\GameConfig.txt

And change it from portal2 to portal2_dlc2 for BSPDir??

.....
.....
Ok, so did that so the map would be built and played in the portal2_dlc2\maps folder, then in game did the buildcubemaps, and waited until it reloaded the level, then alt tabbed out, and uploaded the map using the p2map_publish.exe. Everything is to my liking now for this map!

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josepezdj
2,386 Posts
Posted Dec 22, 2012
Replied 9 hours later
You don't need to do it manually editting the gameconfig.txt. You can go into hammer > Tools > Options > BuilsPrograms tab > Place compiled maps in........ and enter the location portal2_dlc2/maps there...

Also, if you compiled FULL (LDR + HDR), for Portal2 you must buildcubemaps for both entering the following in the console:

buildcubemaps
mat_hdr_level 0 (this changes your game to LDR, since your game runs in HDR by default)
buildcubemaps
mat_hdr_level 2 (this returns to HDR)

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FelixGriffin
2,680 Posts
Posted Dec 22, 2012
Replied 2 hours later
Just out of curiosity, what's HDR level 1?
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josepezdj
2,386 Posts
Posted Dec 22, 2012
Replied 1 hour later

FelixGriffin wrote:
Just out of curiosity, what's HDR level 1?

It's LDR + Bloom as in the VDC is said