SERIOUSLY in need of testers on this one. There's almost certainly holes I've missed.
Thanks and Enjoy !! =D
Click here to download You Can't Take It With You .. But You Must
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Click here to download You Can't Take It With You .. But You Must
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<sigh> hmmm ... don't think I can fix that. that'll require som re-thinking then. DANG!! and Thanks for pointing it out!! .. hitting the light bridge panel .. i've had that happen too, but I assumed it was just a very picky portal surface. not sure how to fix it, or if I even can. the light bridge appears to be moot right now anyhow.
When I removed the ball from the stairs trigger, the stairs visually were gone, but I could still walk up them!
As for missing something? Well, I noclipped around (I know, that is cheating) to look for something I missed, and came up with nothing.
I am beginning to ponder that I may not be so good at thinking with Portals!
Room 2: When the redirection cube landed, it appeared to bounce off the top of the angled plate that reset to flat. Not a problem, just looks funny. I almost needed another 1/2 second on the timer. Had to catch Franky and run.
Room 3: It is possible to trap yourself in the button chamber. Twitchy mouse fingers are not always a good thing!
Room 3: Positioning the portals to line up the lasers was tedious at best. Not sure how to remedy that.
Room 3: Leave the messy indicator lights alone. Leave it up to the player to figure out what is what.
Room 4: Neat little puzzle.
Hallway: The climbing mineshaft was rather easy; especially after everything else.
The test is in good shape, unfortunately I am no longer an unbiased tester! But, I can still attempt to break it for you!