Continue testing in the ruins of Aperture Laboratories
There may still be bugs, feedback is very much appreciated!
Click here to download Dilapidation: Part 3
Click here to download Dilapidation: Part 3
&
Continue testing in the ruins of Aperture Laboratories
There may still be bugs, feedback is very much appreciated!
Click here to download Dilapidation: Part 3
Click here to download Dilapidation: Part 3
&
In the second funnel room: tossed the cube to the funnel's source, ran to the next room, stood on the button that changed fizzler to laser field before the cube got fizzled.
wrathofmobius wrote:
Great map! The aesthetics were great and I loved the puzzles. The last one was a bit basic for my tastes, especially given what we'd been through before, but whatever.
One very minor thing I noticed: if you press e at any point during the cube ride, you drop into the room with the cubes already holding a cube, and there's an odd floating physgun effect. I believe the "freeze player" flag on the point_viewcontrol will fix this.
Freeze player and no user control are checked :/
LoneWolf2056 wrote:
Ahh ok, it doesnt really matter too much cause the cubes autorespawn anyway though
I see. I always seem to try it the hardest way first.
nevertheless very enjoyable ![]()
Thanks for all the nice feedback
Just updated:
Thanks for creating dude! Really awesome puzzles based in portal replacement to get the cubes to the end part. Impressive, very clever. Sorry that I hadn't got much time to play your maps. I'm making a better idea about your puzzles and I have to admit that their my favourite kind, dude! Thinking with portals!
I look forward to your next Dilapidation adventure!
This is my complete run (please forgive all that time spent in the last part figuring out
It took me ages to think of using myself to press one of the buttons):
,and no worries about not being able to play it instantly, you have to make your awesome maps too
Yea the end bit is a little tricky, the only hint I tried to give was that one of the buttons at the end is a normal one and the rest are cubes.
I have roughish plans for Dilapidation parts 4, 5 and 6 but I dunno if they are good enough, I dont wanna keep using the same testing elements but I don't think I can create very good faith plate/ light bridge puzzles, so much pressure from my last maps. I will be working on them at the start of next year though so I will see if they are release worthy 
Also still wanna go back and make some improvements to the first 3 parts, especially part 2 cause the ending sucks. So plenty to do in January xD