[Coop] Gravity

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Baboon
24 Posts
Posted Jan 07, 2013
A map iWork925 and I worked on for a while. Big thanks to him for all the help, including teaching me how to use hammer in the first place. It is a relatively small three room map, enjoy.

Click here to download Gravity

Click here to download Gravity

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josepezdj
2,386 Posts
Posted Jan 07, 2013
Replied 11 hours later
Just played with LPFreaky. It's a good little puzzle. Maybe too short but funny

You might want to check that white wall near the fizzler prop and turn some tiles black or place some portal_bumpers / func_noportals there to avoid the portal bumping glitch

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Lpfreaky90
2,842 Posts
Posted Jan 07, 2013
Replied 9 minutes later
Nice map!
Two tiny nitpicking things:
1) the indicator lights on the wall in the first room are a bit wrongly scaled.
2) The funnel is sticking out of the wall a bit.

Other than that a nice little puzzle!
4/5: great!

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zivi7
649 Posts
Posted Jan 07, 2013
Replied 8 hours later
There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."
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Lpfreaky90
2,842 Posts
Posted Jan 07, 2013
Replied 11 minutes later

zivi7 wrote:
There's a tiny problem with the goo. When I fell into it, I got kicked:
"kicked by console: CBASEEntitiy::InputKill()."

That's just the game telling you: "How can you fail at this!"

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Baboon
24 Posts
Posted Jan 08, 2013
Replied 9 hours later
Thank you for the feedback kind gentlemen and women of Thinking With Portals. For starters I meant to put the tractor beam a bit sticking out because I liked the way it looks, gives a good underground feel I thought (and iWork925 agreed so if you don't like it just blame him because it is easier).

I got kicked once from jumping in the water whilst testing but then upon a second test it didn't happen so I thought it was just a freak out. I'll go and try to fix it along with the white wall at the fizzler.

YOU GUYS ARE SO NICE.

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FelixGriffin
2,680 Posts
Posted Jan 08, 2013
Replied 9 hours later
That sounds like it's caused by a trigger in the goo killing its !activator, which is all fine and good, but it needs to be set to ignore clients. That error is what happens when a player is given the input Kill.