The Story
As shown at the beginning of Portal 2, the whole facility was overgrowth and full of vegetation. GlaDOS had to clean everything up and repair the broken stuff. But there are some parts that she can't reach anymore. That's were you come in: Atlas! With the goal to repair the connection between GlaDOS and the chambers, you have to find a way to accomplish that. And the only way you can take goes through the chambers...
The Problem
To gain the whole experience, you have to install some particles manually. They are heavily used in the puzzles and without them you could get lost easily. You can find a nice Instruction about how to install them in the ZIP-Archive.
The Consequences
After you played only a part of my map and then switched to an different map, you may discovered that some types of gel are black. I use console commands to colour the gel in my campaign. This means your problem can be easily fixed by just restarting Portal 2.
The Comment
This is my first finished map(pack) I released which means that I may have to radical improve some parts if you have problems to solve the tests. So, don't expect a perfect, edgeless expirience
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Thanks to my testers and especially to FelixGriffin who helped me the whole time with different things.
You're awesome
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Also thanks to josepezdj for his help with some textures, Scotty for this, and BenVlodgi for the work on the particle installer.
And just for you to know: chapter 2, "Portation", is comming. Stay tuned!
Metadata:
- Singleplayer Campaign- Designed for players without Razer Hydra- New content has to be installed manually- Difficulty: • • • •
Changelog
||Version 1.2.1.
- fixed broken particle installer (windows) (mac support still needs to be done)
Version 1.2.0.
- the whole thing is now downloadable through the workshop
- you can also now download the files for Hammer
Version 1.1.0.
Map 01
Nightvision Area
- recreated the way from the white room to the panelmakerfactory
Map 02
Chamber 1
- fixed lasercube can get stuck inside the dropper
Chamber 2
- fixed triggering the emergency-exit on purpose
- fixed hints about the cube after it gets covered in gel don't show up
- fixed player getting stuck inside the arms while getting the weighted cube
- fixed new level does not load after completing the map
- semi-fixed that the emergency exit triggers without reason. It doesn't fully remove the problem but it should be much more unlikely that it occurs
- added several clips so the player / cubes can't get lost behind walls
- improved lightning
Map 03
Chamber 3
- fixed lasercube can get stuck inside the dropper
- fixed unintended solutions that could break the map
- added a button to manually control the panel
Map 04
Chamber 5
- it's easier to indicate now that the panel above the angled magnetpanel is portable
Future plans
- adding source files (Hammer)
- maybe completely replace the mechanics behind the reflecting cubes to fix some bugs
- workshop integration
Version 1.0.0.
Release||


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I can't believe how well you used those reflection gels. I know the mechanic was already in the code, but the particle effects and usage in your puzzles are astonishing.
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