[SP] Sphallolalia
I was rather short and easy but still enjoyable
Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Nice little map, I see a portal 2 version of the portal 1-portal energy pallet puzzle, nice little moving platforms, fun to play, though crouching in portals with lasers is not one of my favorite elements. Still fun to play though! 4/5 great.
I like the design and the panels of the chamber the most.
Here's my blindrun:
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You should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers! 
josepezdj wrote:
Hey iWork!I was rather short and easy but still enjoyable
Everything worked out pretty clean and smooth. Lighting was a bit too dim though to my taste and I think it would look better if you power up the env_projectedtexture in the observation room (if there's one, and that lighting is not a light_spot)... if there isn't one, you might place it to spot the room a little bit more.
Also, did you build cubemaps? I'm saying because the glass on the moving platform looked a bit too matt and dirty (though I'm, not sure what glass material you used in there)...
Cheers!
Hey josepezdj!
Regarding lighting, it was a bit finicky towards the end because of a few things; including the size and shape of the chamber, the placement of the obversvation room, the lack of a physical floor, my monitor is LED, and my disinterest in the map.
I did use a projectedtexture, what do you take me for? If I up the juice on it any more it makes the surfaces it touches look wierd.
Also I always build cubemaps! The moving platform is a prop and a not a material. And its surface is probably meant to be a clear plastic not glass given the application. I which case I think it looks pretty good.
Thanks for the feedback.
Lpfreaky90 wrote:
Nice little map, I see a portal 2 version of the portal 1-portal energy pallet puzzle, nice little moving platforms, fun to play, though crouching in portals with lasers is not one of my favorite elements. Still fun to play though! 4/5 great.
Ah you noticed. I played P1 again and tried to see if I could port it over without changing too much. Chamber 08 if you're interested. I dont care much for it either. But I couldnt find a work around which looked good.
Thanks for the feedback. Subbed to your channel.
RectorRocks wrote:
Nice little map, a little too easy and short but it was fun ^_^
I like the design and the panels of the chamber the most.
Here's my blindrun:You should bring up the voting menu because it disconnects me after the map.
4/5.
Cheers!
Its length and difficulty was explained in the description. And personally Im pretty sick of mindfuck levels. After playing one I find the P2 campaign much more fun because you can actually figure out what to do instead of having to stand in the chamber and reverse engineer it.
I love panels. The fingers of glados. and they add so much life to a chamber. Thanks for the video. Yeah the voting thing doesnt work. Might warrent and update.
Thanks for the feedback. Subbed to your channel.