An easy-medium map involving reflection gel and hard-light bridges. Bonus points if you can get to the [not very] hidden BTS area.
This map felt a little rough around the edges, especially in the optimization department. That's the problem with this style...the visleafs D:
Thanks to Scotty for his non-flickering squarebeam models.
1.0
-Release
1.1
-Fixed 2 unintended solutions
-Added dialogue to the end of the chamber
-If you go above the cube dropper, you [REDACTED]
1.2
-Fixed 2 more unintended solutions
-Actually packed the custom materials and models in this time
1.3
-Fixed an alternate solutions
-Added kill triggers to prevent players getting to the reservoir walls near the spawn area.
1.4
-Fixed an alternate route
-Added some text after GLaDOS finishes her intro line that says "This test uses REFLECTION GEL" to make sure people don't think it's conversion gel.



