RectorRocks suggested I do a map themed on fizzlers.
I might later create more involving networks of fizzler fields.
&
RectorRocks suggested I do a map themed on fizzlers.
I might later create more involving networks of fizzler fields.
&

Feedback:
Feedback
-First area was unintended, right? (You can just grab the companion cube if you look up and you can bring it out of the fizzler-area, without using those switches at the top.)
-I broke the first area by pressing the switch multiple times. This results in the dropper being unable to drop any companion cube as too many cubes are stacked on top of each other inside the dropper.
-I don't like how the companion cube doesn't respawn when its fizzled.
-Second area was okay. A little tricky.
-Third area timing was nice. Timing wasn't that strict.
-Fourth area was creative. Sneaky! I like it ![]()
-Last area was good, however the timing is abit strict. Also, at the end, I thought I needed drop down to the lower level to the take the cube and jump on it to reach the exit door. But then I saw the white wall beside the exit door. 
5/5. Keep 'em coming!
Cheers! 