version: 1.1.
Map is dark, there are many elements and add a light source does not possible.
ver. 1.2. fixed final room.
Map is dark, there are many elements and add a light source does not possible.
ver. 1.2. fixed final room.
Really impressive Chander, as usual! I hope I solved everything as intended... I have my doubts at some steps... overall, my way of getting onto the bridge with the catapult and refire of portals on the wall... and of course the final part: did I think TOO MUCH out of the box or was it really intended to get back for the first cube again?
Dude, I spent like 2 hours in the final puzzle until I thought it was impossible without 2 cubes! if this is intended, it's AWESOME!! because it's really nuts to think of returning to the beginning for the first cube 
Looking forward to hear your comments!
Solution Video is rendering...... give it around an hour still:
Thanks for your gameplay! Very fast.
The trick with the light bridge is an unintentional. This feature of the engine, I can not fixed this possibility.
I made changes in the final room. Now this room it seems to me more interesting.
Regards.
Chander
ofc I had to leave all I was doing to play your map
I really loved every step and figuring all out. To be honest I spent like 3-4 hours solving the whole thing (so not that fast after all). For example it was quite tricky to me to bring the cube remotely to the square symbol wall button, that took me a while to figure out (I think until I found that opening near the funnel room from where you can shoot a portal to the white wall behind the fizzler
). Also, the final puzzle took me really long (lol, I have never changed cubes this much between two buttons in my life playing Portal
) until I realised it was impossible without 2 cubes and thought of switching both cubes...
It's a really awesome adventure this map, Chander! I had great emotions solving it and having all those !a-ha" moments! Thanks for creating, mate!
Can you believe this map left me wanting for MOREEEE????
Can't wait for your next challenge!
Cheers!


Awesome map though, and I love the twist!
I used the light bridge trick as well though, I can't really think of any other way?!
Valthiel wrote:
I used the light bridge trick as well though, I can't really think of any other way?!
You can put the lightbridge on the same wall you use to funnel the cube over to the button. You just need to be careful about where you place it.
RogerL wrote:
Valthiel wrote:I used the light bridge trick as well though, I can't really think of any other way?!
You can put the lightbridge on the same wall you use to funnel the cube over to the button. You just need to be careful about where you place it.
Oh, I see.I was put off by the laser barriers, but I don't have to stay on top of the light bridge, you're right. Thanks!
Edit: @Chander:
In that case I might know a solution to prevent this trick:
You would have set the white area beside the jump platform as well as the black area above it one block back, then you can set up a fizzler in front of the white area. That way you would only be able to shoot a portal onto the white area if you are above it, which means you will hit the top fizzler if you have not set up the other light bridge first as, intedend.