[SP] Dilapidation: Part 5

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LoneWolf2056
193 Posts
Posted Feb 03, 2013
Medium Difficulty

Continue testing in the depths of Aperture Laboratories, Catapults and Light bridge puzzles.

Thanks to Mevious and Josepezdj for beta testing.

Click here to download Dilapidation: Part 5

Click here to download Dilapidation: Part 5

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quatrus
1,047 Posts
Posted Feb 03, 2013
Replied 24 minutes later
Great timing; part 5. I played part 4 before a 3 week vacation to Indonesia and see part 5 go up when I get back .... not sure my jet lag will help in playing before the Super Bowl starts....
Edit 1: Great map, not that easy with the bridge jumps around poles and walls. I didn't get a cube through a grid (?), never tried... Picked up the two cubes with portal fling from bridge - one inside the fizzler wall and one outside next to the fizzler control plate grabbing en passe and placing cubes and strafing Chell on exit shelf. Thanks for creating the series.....Nice decayed theme, maybe could use some sounds.....
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Shakky
228 Posts
Posted Feb 03, 2013
Replied 32 minutes later
Great one! Not too hard to solve hungover but still gives you a good challenge. Great ending leaves me wanting more.

The map was so great I'll go and record my solution video. It will be here later today. Most of it felt intended but are you supposed to be able to pick up the cube through the grid in the last puzzle room.

Awesome work. Easy 5/5.

EDIT:
Here is my solution video:
d3miZG2HEKQ

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LoneWolf2056
193 Posts
Posted Feb 03, 2013
Replied 1 hour later

Shakky wrote:
Great one! Not too hard to solve hungover but still gives you a good challenge. Great ending leaves me wanting more.

The map was so great I'll go and record my solution video. It will be here later today. Most of it felt intended but are you supposed to be able to pick up the cube through the grid in the last puzzle room.

Awesome work. Easy 5/5.

Thanks Quatrus and Shakky

Do you mean the part where you have to move the cube off the button by reaching through the grill (intended) or did a cube glitch through a grill, had a lot of trouble with func_clipvphysics

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PCdoc
245 Posts
Posted Feb 03, 2013
Replied 21 minutes later
Great - I love this series. Excellent environments with medium difficulty and parts that make you stop and think for a while. 4.5 out of 5

For this one I recorded my 2nd run-through.
The part that took me a while was the timed flipper surface - just didn't see the trick to it at first. And - off in the side room, that delayed fizzler concept for the cube is a great idea. I haven't seen that one before. Gave me a "WTF?" moment.

QOL3KXnlyZ4

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LoneWolf2056
193 Posts
Posted Feb 03, 2013
Replied 1 hour later
Just to let you all know, my pc crashed mid compile and hammer deleted the map when i turned it back on again and I lost a lot of work on the next map, it was playtest ready, not anymore
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lifeson99
102 Posts
Posted Feb 03, 2013
Replied 56 minutes later
By "next map" do you mean Part 6 ? Ohhh man - say it ain't so. Not even in your Recycle bin I suppose.

This map was a blast and gives a lot of playtime. My fav's are the deconstruction themes.
Wasted time looking for a companion cube in the beginning when I saw the incinerator and the regular weighted storage cube did nothing. Kind of a flashback to Portal 1 only this things eats 3 cubes and one of them was hidden under the steps - LOL.

Then later I got stuck on the fizzling cube thing until I realized that you can actually shoot into that 6-inch gap to place a portal underneath the fizzler - and have to quickly shoot another as it shoots upward out the other platform. Wicked.

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LoneWolf2056
193 Posts
Posted Feb 03, 2013
Replied 5 hours later
Managed to decompile an older version of the map I lost, have to redo a lot of work , still better than starting from scratch

Anyway Shakky, fricken EPIC speed run of my map, love your final solution, its purely accidental you can do that, I didnt even realise, Josepezdj said I needed more texture variation so it was purely random that I put white tiles there, awesome nonetheless

PCdoc you also did things the hard way too xD, very clever throwing the box out, you could have just respawned and there is a much easier solution to the end you can shoot the light bridge the highest point from behind the grill without having to jump around the place

Thanks for the videos, fun to watch, interesting seeing the varied solutions, glad you enjoyed

lifeson99 you know when you press the button the fizzler turns off, you could have just placed the portal then, though I made the placement helper large enough it shouldnt be too hard if you want to try fitting under the gap

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Shakky
228 Posts
Posted Feb 04, 2013
Replied 14 hours later
That's not a speedrun.

This is the speedrun:
muZ2Uuubr40

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RogerL
490 Posts
Posted Feb 04, 2013
Replied 1 hour later
Another nice puzzle with varied puzzles and useful BTS area. I was a little confused at the beginning because once I dumped the first cube into the incinerator, the fan came on and I spent a lot of time trying to figure out what to do with the other two cubes. But maybe that was intentional. The lighted signboard is portable, which made several of the steps easier to do, especially since you can sniper the board while standing on the fizzler button in the side room, but, other than that, I thought it was a great addition to your series.
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LoneWolf2056
193 Posts
Posted Feb 04, 2013
Replied 20 minutes later

Shakky wrote:
That's not a speedrun.

This is the speedrun:
muZ2Uuubr40

Once again, awesome, there is actually a player clip around that central pillar for people who dont want to jump around and want to just edge around the corner

The cube landing on the catapult was just epic xD Excellent portal placement.

Also you timed the music so perfectly

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Shakky
228 Posts
Posted Feb 04, 2013
Replied 15 minutes later

Quote:
The cube landing on the catapult was just epic xD Excellent portal placement.

I got a run where the cube actually landed on the button but I messed up the end part in that one.

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quatrus
1,047 Posts
Posted Feb 04, 2013
Replied 3 minutes later

LoneWolf2056 wrote:
Shakky wrote:

Great one! Not too hard to solve hungover but still gives you a good challenge. Great ending leaves me wanting more.

The map was so great I'll go and record my solution video. It will be here later today. Most of it felt intended but are you supposed to be able to pick up the cube through the grid in the last puzzle room.

Awesome work. Easy 5/5.

Thanks Quatrus and Shakky

Do you mean the part where you have to move the cube off the button by reaching through the grill (intended) or did a cube glitch through a grill, had a lot of trouble with func_clipvphysics

My misinterpretation: I did not grab a cube through a grill, did remove it from the plate through the grill, of course..

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sicklebrick
876 Posts
Posted Feb 05, 2013
Replied 1 day later
Wow LoneWolf, that's really awesome!
It's one of those maps you can play over and over and still enjoy - more so than valve's own. Great puzzle, great visuals, nice sense of space, everything works and it's a bunch of fun, thanks!
Btw, did you put that crazy sound effect in, or am I going slightly mad?

I found the same route as Shakky last night, but here's one that doesn't require bhop.
You can also place a floor portal in the raised area with the first flip-panel's button, and drop the cube in there to get it into the second half, but I think that's actually longer... so nevermind

81ytBQu0nVE

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josepezdj
2,386 Posts
Posted Feb 06, 2013
Replied 6 hours later
Hahaha... awesome cube positioning on that floor_button Sickle!
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LoneWolf2056
193 Posts
Posted Feb 06, 2013
Replied 20 minutes later

sicklebrick wrote:
Wow LoneWolf, that's really awesome!
It's one of those maps you can play over and over and still enjoy - more so than valve's own. Great puzzle, great visuals, nice sense of space, everything works and it's a bunch of fun, thanks!
Btw, did you put that crazy sound effect in, or am I going slightly mad?

81ytBQu0nVE

Thanks and are you referring to the click_stick sound xD they are all so creepy o.O Seriously anyone who hasent listened to them type "click" Sound Type Raw, they are the creepiest set of noises ever, I found them at 4am and scared the hell out of myself I vowed to add one of them to every map from part 4 onward :p

I did have a grill over the wall you and shakky both use to skip the panel flip button but decided to remove it before release cause I thought it was pointless, ah well its not something most people would do on their first time im sure so i'll keep it the same, there really is such a good variety of solutions to this map its very surprising and quite nice

Mad cube skills too Physics!!! aint nobody got time for dat!

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sicklebrick
876 Posts
Posted Feb 06, 2013
Replied 10 minutes later
Haha, that totally wasn't deliberate for the record, was a practice run too... but I had to keep that part >.< But seriously, really looking forward to part 6
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LoneWolf2056
193 Posts
Posted Feb 06, 2013
Replied 19 minutes later

RogerL wrote:
Another nice puzzle with varied puzzles and useful BTS area. I was a little confused at the beginning because once I dumped the first cube into the incinerator, the fan came on and I spent a lot of time trying to figure out what to do with the other two cubes. But maybe that was intentional. The lighted signboard is portable, which made several of the steps easier to do, especially since you can sniper the board while standing on the fizzler button in the side room, but, other than that, I thought it was a great addition to your series.

Oops missed your comment, just realised now that all my lightboards are broken >_< only this one is important to fix though, its cause its the clean pti instance with a brush that has a dirt overlay on top which you are placing a portal on, fixed it and reuploaded, glad you liked it anyway.

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srs bsnss
552 Posts
Posted Feb 06, 2013
Replied 1 hour later

sicklebrick wrote:
81ytBQu0nVE

1:57

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LoneWolf2056
193 Posts
Posted Feb 06, 2013
Replied 55 minutes later
Josepezdj has just finished playtesting my newest map which is now release ready ^_^ But I am going to be evil and make you wait for it

It's my personal favourite map of the series, and the one I almost lost, it has survived a decompile