[PTI] Roomies

Fun map, ty
They are called
1.Fling my first map
2.Gelly my second map
3.Pnuematic gel fizzling my third map
4.Back to the laser (80's style) my fourth map
5.Roomies my fifth map
I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
Gameplay:* http://youtu.be/HfD20iBwj6U (I cut out a try and fail session)
Glitchviewing:* http://youtu.be/C4nM5dhKJAo
If you like it and/or it helps: THUMBS UP, comment and subscribe 
opinion & comments: nice ideas, a little more detailed design and it's "perfect", for some bugs/glitches, see the Glitchviewing. In my blindrun i was stucked in the room with the 2 cubes behind the glas wall ...this is a bit annoying. ^^
THX for mapping... Keep it up!
PS: Please play my map und and let me know what you think.
p.s I was going to post this on your video but I couldn't for some weird reason.
You have in each thread of your maps a new statement for each problem/bug/critique.
I edited my gameplay in my first post! Please watch it.
A speedrun is for challenging and just for fun.
A glitchviewing (it's a neologism from me
) should show all bugs/glitches in the map and is primary for the mapper, to fix it and understand ...to learn to make it better in the future 
It isn't for "Portal ProKiddies" which want to say "yeah, i 've got it ...I bust the map".
That's dumbness, that's my job and I was there before. xD
That's all the reason why I don't make any walkthroughs ...walkthroughs are boring, not speedruns or glitches.
Stay cool. ![]()
My first map was dreadful; the puzzle was somewhat okay; but there were misaligned texutres all the way; there was no lighting and it was in a big box. If I wasn't told that that was a bad idea I would probably still making those kinds of mistakes.
Thanks to the awesome people here I learned a lot! Both on level design and puzzle design. If it weren't for the tons of people that tested my maps; gave me suggestions on how to improve it I wouldn't be making the puzzles I do nowadays.
Sometimes small changes; like adding a button; changing a light etc can mean the difference between a good and a bad map. By more feedback you'll learn more and your maps only get better ![]()