[PTI] Back to the laser (80's style)

Avatar
Snapper576
81 Posts
Posted Feb 16, 2013
File Name: http://steamcommunity.com/sharedfiles/f ... =121539055
File Size: 0  B
Click here to download Back to the laser (80's style)

Click here to download Back to the laser (80's style)

Advertisement
Registered users don't see ads! Register now!
Avatar
quatrus
1,047 Posts
Posted Feb 18, 2013
Replied 2 days later
Nice little map but needs some work...I like maps in the 'old style', but I think that blue gel, light bridges and lasers are kind of out of place with the general style. Maybe should have done it in the base style of PTI (boring though) or decayed future?
Chamber 1 - need some hint re what to do with the ball after solving the easy laser puzzle. Chamber 2 - way too easy to get stuck back by the light bridge area - need an escape. If cube gets sucked up, need to restart maybe better to respawn the cube back on the bridge?.
Thanks for mapping...............
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 25, 2013
Replied 6 days later
Got stuck a bunch of times =/ also no need for the lasers/orange gel in the first part.
Here's my video:

http://youtu.be/IEVr6XLYw3o

Avatar
Snapper576
81 Posts
Posted Feb 28, 2013
Replied 2 days later
I don't really intend on changing it the no respawn makes it harder oh and the button in the wall turns on the crushers crushing the turrets.
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 28, 2013
Replied 3 hours later

Snapper576 wrote:
I don't really intend on changing it the no respawn makes it harder oh and the button in the wall turns on the crushers crushing the turrets.

I don't quite understand the first bit: "The no respawn makes it harder"
I later figured that I could've killed the turrets indeed; however I always thought I needed both buttons pressed for the door; I should've tried; but I was sure from the indicator lights that they both needed to be opened =/

If you mean with "The no respawn makes it harder" for the cube in the second room. You're wrong. It makes it more frustrating, less likely to be finished, it's just a poor design decision. How hard a map is should be coming from its puzzles; not from the fact that if you don't understand what's happening in the very first time you see it, you have to restart the map. That is just a bad thing.

Avatar
Snapper576
81 Posts
Posted Mar 01, 2013
Replied 16 hours later
Yeah your right Ill put an autosave at the start of the room.
Advertisement
Registered users don't see ads! Register now!
Avatar
Snapper576
81 Posts
Posted Mar 25, 2013
Replied 23 days later
Computer crashed and I cant edit any of my maps anymore ill have to decompile it and edit it in hammer darn! I also lost a coop map I was working on