[SP] DaMaGepy #4: Cube Training

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DaMaGepy
361 Posts
Posted Feb 26, 2013
A large medium-difficulty map to teach some cube trick. 9 testchamber plus an optional hidden test with some bts exploration. Since its a training map, there are hint buttons at the entrance of each room in case you need help. Don't spoil your fun, only use them if you are stuck for a while and don't know what to do!

*** Wanna play more Portal 2 custom map from me? Click HERE to visit my workshop! ***

This single-player map includes:
- 9 small or normal chamber with very easy to medium puzzles
- Optional hints for those who don't know the tricks yet and got stuck easily
- At the end of the map an optional achievement to escape outside and find the secret testchamber
- Optional behind-the-scene exploration
- Direct download link (with hammer .vmf source): sp_damagepy_04.zip (10MB)
- Youtube walkthrough video, in case you stuck

Hints/comments about the map:
- The map was made with Hammer editor (Portal Authoring Tools - it's free) !!!
- You don't need ninja skills or luck. If you are clueless, check the signages first.
- The map was made in 16 day
- Special thanks for testing: tmast98, lpfreaky90, josepezdj
- You can download most of my Portal 1 and 2 maps and their hammer sources from here.

DaMaGepy #4: Cube Training

Click here to download DaMaGepy #4: Cube Training

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Lpfreaky90
2,842 Posts
Posted Feb 26, 2013
Replied 2 hours later
Yeheaw awesome map
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josepezdj
2,386 Posts
Posted Feb 26, 2013
Replied 4 minutes later
Really awesome map with genuine ideas, as Damagepy uses to have! I liked it much

5/5 from me.

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quatrus
1,047 Posts
Posted Feb 26, 2013
Replied 3 hours later
wonderful map set. Nice to see the cube school maps - all relatively easy for experienced but are very useful for novice... the last outside chamber was fun - talking turret was irritating, did you do that on purpose to get one to smash it to solve area?. Thanks for creating another excellent set. 5/5
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BlumCoLe
211 Posts
Posted Feb 26, 2013
Replied 2 hours later
Hey dude,

I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

*Gameplay:* http://youtu.be/K3UYh2Q4YbY

If you like it and/or it helps: THUMBS UP, comment and subscribe

opinion & comments: this was funny!
i love the rooms between the test chambers (nice design idea) particularly the secret (a little bit confusing ^^).
hehe ...the way to the secret was a normal way for me.

THX for mapping... Keep it up!

PS: Please play my map und and let me know what you think.

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DaMaGepy
361 Posts
Posted Feb 26, 2013
Replied 1 hour later
BLUMCOLE: I always watch walkthroughs of my maps, that was one of the reasons why I made this map, because I realized that for example in my No money for testchambers #1 where you must place a cube to the oposite direction from the wall to redirect the laser, even if I placed a portal surface above it and moved it so close to the cubebutton that its almost impossible to place it normally, players just ignored the surface and struggled and pushed it to the right place. They not hinking wirh portals, or with the idea that you can hold things thru portals, not necessarily need to step into it, and you can even turn things or lift thing in portals. Also I remember when I first needed to redirect a laser up and I had no clue how can I do that. Plus I didnt know that in funnels, cubes keep their orientation.
I learned a lot watching others gameplays, and watching others trying to figure out things that I the creator tought will be too easy and obvious. This map definetely was not meant for the pros, it may unchallenging to them.

QUATRUS: Ye, first I started that room as a fun scene where you try to crush the defective turret with the annoying lines, but you fail. The laser launcher and the receiver was only a prop, but then I came up wit the idea why not turn them on, and then why not make it a puzzle to open the door (normally the door opened when the button and the crusher failed).

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BlumCoLe
211 Posts
Posted Feb 27, 2013
Replied 11 hours later
Please, don't misunderstand me!
I didn't want to say "haha, what a noob map, cube training? these are bullshit puzzles." NO!
The sentence "the way to the secret was a normal way for me." was just a joke, because I always look for glitches/bugs and often use such paths. That's the meaning of my records, you know.
I like your map and know the purpose of it. I have to admit, that I still forget too often the cubes behavious in a funnel. ^^ ...therefore the room was a perfect memory!

and btw: I'm definitly not a pro!

Again: Thanks your this great map and the crazy design in transitional rooms!

PS: thanks for your comment on youtube ...i knew that cannot be the right solution?! xD

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zivi7
649 Posts
Posted Feb 27, 2013
Replied 6 hours later
Very cool from start to finish. It's not only teaching cube usage but also how to make usually boring rooms and hallways look great with easy means!

One tiny slightly negative thing was the defective turret. I thought my task was to destroy it either by burning it or pointing the laser at the receiver and was confused when it didn't work. Then, when I left the chamber he said something like "take me with you" which confused me again, bringing up the thought that I might have to rescue him. To check that, I noclipped in and discovered I can't pick him up at all.

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DaMaGepy
361 Posts
Posted Feb 28, 2013
Replied 11 hours later
And you believe everything a turret says? What if he asks you to "give me bulletz... please?"
Even if you can pick him up, you cant get there. An of course he wanted you to rescue him and not leave there with the crusher milimeters above him. But first time you press the button he tries to shoot... but fails, so he changes tactics And ye, that secret meant to be confusing, with the multiple times pressable button, the laserlauncher thats not active first and there is no clue it will be used when you enter the room (actually first it was just a decoration, and then I decided to turn it on somehow, why not). Some said it harder than the previous "tests". Good, I gave the option to leave with the elevator
"Another visitor! Stay a while... stay FOREVER!"
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RectorRocks
522 Posts
Posted Feb 28, 2013
Replied 3 hours later
Cool map! Some puzzles were easy, some puzzles were hard. I really like the hallways between the chambers. Really creative

Solution:
H9-Irs9CqCg

Here are few suggestions:
Suggestions
-Chamber 8, part one (one dot sign) indicator lights are broken. They don't turn yellow/orange when activated.
-Defective Turret is too annoying >_<
-Secret puzzle's malfunctioning buttons are unclear. You should a little spark to indicate they are malfunctioning. Also, why does the Defective Turret not explode after burning him?
-Corridors (After secret puzzle) are too dark
-COMPANION CUBEEEEEE. NOOOOOOO

5/5. Keep it up!
Cheers!

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DaMaGepy
361 Posts
Posted Feb 28, 2013
Replied 18 hours later

Quote:
-Defective Turret is too annoying >_<

Cool, then he works as intended
You wanted to kill him badly, don't you?

Quote:
-Secret puzzle's malfunctioning buttons are unclear. You should a little spark to indicate they are malfunctioning.

They are not malfunctioning, just not connected. They are just there

Quote:
Also, why does the Defective Turret not explode after burning him?

Because he is defective
And why should a metal explode from some flame? Plus there is no live ammunition in him that could explode...

Quote:
-Corridors (After secret puzzle) are too dark

They are abandoned corridors. Save electricity, save the world!

And ye, hallways are cool, this map was about them. I ocassionally inserted some testroom as a transition between hallways so they are not boring

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sicklebrick
876 Posts
Posted Mar 06, 2013
Replied 5 days later
That was 100% awesome!
Everything was really solid and well throught out I really liked the way areas kept joining up and passing eachother through grates and things. It felt large and mazelike without ever being too confusing or too insanely easy! The main bulk of it was good too; I had some real facepalm moments on those, and the connecting sections felt a lot like QUBE which really added to the atmosphere. The outdoor bit was beautifully detailed and busy, and it's awesome how you let us go OOB and that you left a bunch of Bhop shortcuts to explore! Oh and the secrets- so many secrets! It's just a beautiful map, clearly a labour of love. Thanks for sharing!

P.s. where's the skybox tex from?

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DaMaGepy
361 Posts
Posted Mar 06, 2013
Replied 6 hours later

sicklebrick wrote:
P.s. where's the skybox tex from?

I downloaded it from a CS website 2-3 year ago, there were at least 50-60 custom skybox, but I forgot where it was and who was the author. I had to tweak it to work with portal.

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sicklebrick
876 Posts
Posted Mar 11, 2013
Replied 4 days later

DaMaGepy wrote:
sicklebrick wrote:

P.s. where's the skybox tex from?

I downloaded it from a CS website 2-3 year ago, there were at least 50-60 custom skybox, but I forgot where it was and who was the author. I had to tweak it to work with portal.

Aah, thanks ^^ I'll have to steal it sometime!

Anyway, I needed an excuse to replay this over and over, so here's an attempt at finding an alt solution for every chamber. Not 'cause I wanna break the map or anything, just 'cause I wanted an excuse to play it over and over

Kwty_AvROo4

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DaMaGepy
361 Posts
Posted Mar 11, 2013
Replied 13 hours later
aaaand the bunny trapped himself at the end
Sick portalgun
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sicklebrick
876 Posts
Posted Mar 12, 2013
Replied 2 hours later
Heh, I spent about an hour trying to escape with a cube or something to jump up to that last turret, but it seems he's forever alone :\
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josepezdj
2,386 Posts
Posted Mar 12, 2013
Replied 9 hours later
offtopic
||> sicklebrick wrote:

P.s. where's the skybox tex from?

Hey Sickle, there are a lot of them in Gamebanana... I'd suggest you to use Komaock's ones (that guy is awesome at skyboxes creation!). Many of them must be slightly modified in order to properly work in Portal2 (I mean the .vmt's mainly). Basically, the following:

  1. Most of them use the 'Sky' shader, change it for 'UnlitGeneric'
  2. You don't really need the parameter "$ignorez" 1* unless you want to make use of a 3D skybox AND a env_sun* entity; just dismiss it.
  3. Some of the HDR skyboxes are difficult to implement into Portal2, besides, you don't really need that, so if you find the parameter $hdrbasetexture..., erase it
  4. Finally, only if you are building an outside map where the corners of your skybox could be viewed by the player, you'll find some skies with a noticeable thin white line dividing the faces of the skybox (identifying the sewing vertices); to correct that, open each of the 6 .vtf textures with VTFEdit and tick these flags:

  5. Clamp S

  6. Clamp T

If that wouldn't work just tell me ok?

That said, I already have a lot of already modified and working skyboxes for Portal2, just tell me and I'll send them to you or drop them in dropbox ||

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sicklebrick
876 Posts
Posted Mar 12, 2013
Replied 3 hours later
offtopic thanks
Thanks man! ...specially for so much info^^ I Stole the Portalkart one from L4D2, but more choices = awesome
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Jepp
134 Posts
Posted Apr 28, 2013
Replied 1 month later
Hey!
I made you a blindrun!
Pretty simple and fluent puzzles that felt really solid. Don't think I made anything unintended. The atmosphere were great and the attention to detail is also outstanding! A job very well done!

Here you go:
IOaa2xncCXw

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PortalCombat
306 Posts
Posted May 02, 2013
Replied 4 days later
Awesome map, the level of details and creativity are amazing. Love it!

I already knew most of the cube tricks, and solved it with disabled hints,
without getting stuck, so I guess it was a good reminder to me.

Thank you so much for spending your time and creating such an amazing, good looking
and fun to play map, with usefull puzzles for beginners (and a reminder to the rest ^^).

sicklebrick wrote:
Kwty_AvROo4

Holy '#!* !!
Man, this was sick!
I really can not believe what I just saw.

There are so many awesome things, which you do in your video.
You just made this awesome map, look like your personal playground.