Click here to download No Elements
Click here to download No Elements
&
Click here to download No Elements
Click here to download No Elements
&
Awesome Mev! Thanks for creating!
EDIT
I've just finished them all!
Really amazing... indeed I learnt a couple of new techniques I didn't know... like lowering the fling height by using floor-ceiling opposite panels 
I recorded all the playthrough and I'm editing the solutions video now. It's blind although I had already played 3 of them made by Mevious under "only-friends" visibility at his workshop 
And to all which want to ask: Yes, I think the sequence is definitly important!
//my game:
Intro: finished
Reminisce: finished
Build: finished
Sequence: finished ...nice, you fixed the unintended solution i've found on release day 
Instigate: finished
Replevy: unfinished ...have no portal gun?!
Afterimage: finished
Pit: unfinished ...give up after 10 minutes (for this time) 
Air Traffic: unfinished ...give up after 10 minutes (for this time) 
Espouse: finished ...I think unintended!
Momentum: finished
Salvage: unfinished ...give up after about 20 minutes (for this time)
...later more...
Gameplay follows... //here it is! 
Gameplay: http://youtu.be/1Qd-ydftRcw
sorry for the asynch sound
...comes from the merging of segmented video files
BlumCoLe wrote:
I think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-And to all which want to ask: Yes, I think the sequence is definitly important!
Yeah order is important, and we were originally planning to have the number in each map's title like that. It became a hassle particularly because we kept changing the order and adding/removing chambers right up until release. Now that the collection is all released, I'll try to get everyone to title their maps with the sequence number. Does the "subscribe to all" button preserve order from the collection?
Also thanks for the gameplay video. I'll watch it tonight.
Mevious wrote:
Does the "subscribe to all" button preserve order from the collection?
Unfortunately not. All maps are mixed in the ingame menu.
That's the "problem" I meant. 
I was up to Momentum yesterday, but I'll probably continue next week. Some well designed puzzles in here, thanks for mapping!
I think the order of the maps in your queue when using'subscribe all' is in order of the date of their publication (older to newer), but I've only tried this with a collection of my own, which might be different.
Just checked it with this collection, seems like that seems roughly the case, but somehow there are some exceptions? Perhaps I've made a mistake, but in any case, I don't think you'd want to republish the maps and lose all subscribers, so the best bet is indeed to just number the titles so people can do the order manually without having to look it up all the time.
the run isn't perfect it could be smoothed out a bit but I like the route I found on it.
BlumCoLe wrote:
Replevy: unfinished ...have no portal gun?!
Lol thanks, just noticed this. Yes, that level is intended to have a portal gun. Juggler and I both experienced the absent portal gun problem and told Gig about it, but I guess he didn't believe us or forgot or something. I just sent him another message to fix it with a link to your post.
. There were 2 maps where I was spawned with no portalgun, Replevy and Revitalisation. It is recorded and will be shown in the video.
It is taking a lot to render! total playtime 2:32h. I splitted the video in 2 parts, each of them will take 2-3 days to be up! 
I hope you guys enjoy. also I am not sure but I'm pretty sure I broke most of these chambers and didn't take the intended route
quatrus wrote:
Completed all except Air Traffic
Yeah, Air Traffic was the only one I couldn't complete as well. The second part seems to either require a very improbable jump or I'm just missing something. I'd like to see how others did it. Also, I'm pretty sure my route for Espouse was unintended; how did others solve that one?
First part is easy enough to figure out, basically get momentum from the drop and replace your portals to keep flying from panel to panel until you land on top. Second part: in order to get enough momentum for the initial arc and do a similiar thing as in the first part, you need an angled panel from the first part. Place orange on the wall in front of the second momentum drop area and blue on the panel that connected the parts, and go through. Once on the first half walk and place blue on the panel that's right below your feet from the platform there. Drop through. Now drop in that second momentum pit and place orange so you'll fly from the panel in the first half, and replace blue as the arc lands you on another panel there. Now you have enough momentum for the initial arc in the second part. After you did that, the rest is similiar to what you did at the very beginning. It takes a bit of execution skill but it's very doable.
01- Intro
02- Reminisce
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03- Build
04- Sequence
05- Instigate
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06- Replevy
07- Afterimage
H98OgLnAEqI
08- Pit
09- Air Traffic
rlxDIGHMJcc
10- Espouse
AbYXf608UzU
11- Momentum
12- Salvage
1rWT9pepzOE
13- Amalgam
14- Strife
15- Subdivisions
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16- Reservations
17- Potential Energy
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18- Annexation
19- Recalibrate
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20- Revitalisation
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THE END! 
PS: looks like due to splitting the final video in all these parts I lost resolution and the videos are 720HD instead of 1080, sorry for that. Thanks again for creating! 
EDIT: It might also be useful to label what maps are contained in each part.
, this is being a total nightmare to upload, surely it was youtube that cut the video down... I'll re-edit it
(luckily I think I still keep all the recording)
RogerL wrote:
EDIT: It might also be useful to label what maps are contained in each part.
Well, it IS indicated in the videos' description, but I'll edit the previous post too ![]()
I never really got stumped on any of them for a significant time, to be honest - took me less than 2 hours to blast through them all - but there are some beautifully designed puzzles here. Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.
El Farmerino wrote:
Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.
I just floor-tunnelled the first time I played it (too bad so many of the maps in this pack can be exploited with that trick) but the intended solution is probably my favourite of the pack.
El Farmerino wrote:
Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.
I loved finding the solution for this one and performing it too, but also Juggler's Air Traffic. Also loved specially Salvage by Gig; Azorae's Recalibrate, Afterimage and Subdivisions; and Mev's Pit, Sequence, and Momentum the most.