A fairly difficult map consisting of 3 puzzles. The 3rd puzzle is the hardest.
Logic Difficulty: 8.5/10
Execution Difficulty: 6/10
(The execution difficulty is mostly because of something
you have to do for the first puzzle)
let me know if there are any bugs or problems and I'll be sure to update it. Even though I play tested it a lot already, there may still have some wrinkles that need to be worked out. I've also finally uploaded a solution video that shows the intended solutions.
Solutions Video
http://www.youtube.com/watch?v=J8AK68kAikM
Ver 1.1 Changes
- Made Funnel in first puzzle 1 block forward to prevent alternate solutions.
- Move send Funnel in first puzzle to make intended solution more clear.
- Tweaked the signs in the first puzzle.
- rearranged cube dropped in second puzzle to increase antline visibility.
- got rid of flip panel in thrid puzzle to prevent alternate solutions
- Increased the size of some of the rooms in the third puzzle.
Version 1.2 Changes
- Removed some portalable surfaces in the 2nd puzzle to make it a bit harder to solve.
- Added a floor fizzler in 3rd puzzle to make it harder to solve the first part of it.
- Made the companion cube room wider to prevent an alternate solution.
