Credits
Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.
Credits
Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.
Many experienced players will enjoy this MUCH!
Got through... Probably unintended...? This is how I bounced to the final area.
2013-03-08_00002.jpg
greykarel wrote:
Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass
Hahaha... that sounds familiar to me... 
josepezdj wrote:
Hahaha... that sounds familiar to me...
No wonder. You know that general idea of this map came to me while I was playing your map "Da-MaSK". So prefix "Da" is some kind of reference to your map.
Damn gels...
Another solution... Let me know!
DaGrey.dem.zipThere was one thing I noticed though. In the last room where the exit door is, there seems to be a missing brush, or tile, or whatever the right term is, to the right of the observation window.
Also as a suggestion I think it would be a good idea to implement a way to get back into the last room easier after you've already been there. that way if you leave there without leaving a portal in there(and with the cube off of the button in there), you don't have to implement the solution of how to get there all over again. err I may have worded that poorly.
but anyway besides those I don't have any comments to make besides the fact that I think this map was one of the better Single Player maps I've ever played. Great job.
@Slimpack Thanks. Realy it have one brash covered with nodraw texture and I've missed it somehow. As for your suggestion about getting back to the last room, I think that Portal is the game where you must think some steps ahead and if you havn't and failed that only teach you. So all I can say here is "Think ahead" 
Omitted the setup, which is all pretty straight forward. Let me know...
daGrey2.dem.zipEDIT. I've updated the map. It makes intended move easier to execute.

Also did a ninja run for funsies...
je9pO-c8pts
*EDIT*
@Headshot: really clean solution with the vertical bridge man
In the beginning, I thought that was the only way to reach the last area and asked Grey if the intended solution envolved a vertical bridge, but he said no
So I continued finding other ways... I'll watch your first demo later today.
I just watched josepezdj's solution, and it seems such a move is intended this time, even though fairly unreliable to execute.
.
@Calmly Frenetic Well done! It's absolutly what I originally designed. The only thing is the way of bringing the cube to the initial area - MarKiu's way is awesome and I admit it to be officially intended.