[PTI] Da-Thouhgts

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greykarel
225 Posts
Posted Mar 08, 2013
A little map for experienced players.

Credits

Josepezdj for beta-testing and custom water texture.
MarKiu for beta testing and coming up with an awesome way to get the cube to the initial area that I left to be intended.
Omnicoder for TestChamberSign Maker.

Click here to download Da-Thoughts

Click here to download Da-Thoughts

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marKiu
238 Posts
Posted Mar 08, 2013
Replied 34 minutes later
Awesome map! Had much fun in this chamber. I can only recommend you to play it!
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josepezdj
2,386 Posts
Posted Mar 08, 2013
Replied 2 hours later
Excellent puzzle! Many experienced players will enjoy this MUCH!
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HeadShot
174 Posts
Posted Mar 08, 2013
Replied 9 hours later

Got through... Probably unintended...? This is how I bounced to the final area.

2013-03-08_00002.jpg
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greykarel
225 Posts
Posted Mar 09, 2013
Replied 5 hours later
Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass
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josepezdj
2,386 Posts
Posted Mar 09, 2013
Replied 2 hours later

greykarel wrote:
Hehe, this move is unintended ofc. Looks like I should have all the walls made of glass

Hahaha... that sounds familiar to me...

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greykarel
225 Posts
Posted Mar 09, 2013
Replied 1 hour later

josepezdj wrote:
Hahaha... that sounds familiar to me...

No wonder. You know that general idea of this map came to me while I was playing your map "Da-MaSK". So prefix "Da" is some kind of reference to your map.

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josepezdj
2,386 Posts
Posted Mar 09, 2013
Replied 5 hours later
Grey, I meant that I had to turn almost the entire map Da-MaSK into glass after all the unintended solutions some ppl like Shakky found! Damn gels...
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HeadShot
174 Posts
Posted Mar 10, 2013
Replied 1 day later

Another solution... Let me know!

DaGrey.dem.zip
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Slimpack
16 Posts
Posted Mar 11, 2013
Replied 6 hours later
Wow, this was one of the smartest Single player test chambers I've ever played. It took me a while to solve this, but I really liked it.

There was one thing I noticed though. In the last room where the exit door is, there seems to be a missing brush, or tile, or whatever the right term is, to the right of the observation window.

Also as a suggestion I think it would be a good idea to implement a way to get back into the last room easier after you've already been there. that way if you leave there without leaving a portal in there(and with the cube off of the button in there), you don't have to implement the solution of how to get there all over again. err I may have worded that poorly.

but anyway besides those I don't have any comments to make besides the fact that I think this map was one of the better Single Player maps I've ever played. Great job.

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greykarel
225 Posts
Posted Mar 11, 2013
Replied 1 hour later
@HeadSohot Awesome trick to get to the final area but I'm not so evil to make ppl be ninja to solve my puzzle. The intended solution is quite in Portal spirit. As for the final part, it's right the way I designed it to be done.

@Slimpack Thanks. Realy it have one brash covered with nodraw texture and I've missed it somehow. As for your suggestion about getting back to the last room, I think that Portal is the game where you must think some steps ahead and if you havn't and failed that only teach you. So all I can say here is "Think ahead"

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HeadShot
174 Posts
Posted Mar 11, 2013
Replied 1 hour later

Omitted the setup, which is all pretty straight forward. Let me know...

daGrey2.dem.zip
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greykarel
225 Posts
Posted Mar 11, 2013
Replied 6 hours later
OMG. Man, you're awesome. But it still is not intended. You made amazing ninja jump that let you get back to painted vertical bridge.

EDIT. I've updated the map. It makes intended move easier to execute.

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josepezdj
2,386 Posts
Posted Mar 11, 2013
Replied 6 hours later
OK, here it comes my solution. I know from Grey that my way to get the cube in the initial are is not intended though, so I might keep on searching a different one ;D

enSYl3SS1cE

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sicklebrick
876 Posts
Posted Mar 11, 2013
Replied 1 hour later
Really cool map, I had fun running back and forth planning each different part and replayed it a bunch of times
Thanks!

Also did a ninja run for funsies...
je9pO-c8pts

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josepezdj
2,386 Posts
Posted Mar 12, 2013
Replied 3 hours later
My God, sickle, amazing ninjaing!

*EDIT*

@Headshot: really clean solution with the vertical bridge man In the beginning, I thought that was the only way to reach the last area and asked Grey if the intended solution envolved a vertical bridge, but he said no So I continued finding other ways... I'll watch your first demo later today.

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Calmly Frenetic
40 Posts
Posted Mar 12, 2013
Replied 7 hours later
That was a fun little brain-tickler!
Here is my solution to the map. If the update made the intended move easier to execute, I didn't see how.
http://youtu.be/weWQsZs4FXk
The technique used also reminded me of Da-MaSK, but in that case the move was prevented by adding all that extra grating (not glass). I just watched josepezdj's solution, and it seems such a move is intended this time, even though fairly unreliable to execute.
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greykarel
225 Posts
Posted Mar 12, 2013
Replied 44 minutes later
@Sicklebrick and HeadShot You're incredible ninjas. I don't even want to prevent all the crazy things you've done. Be cause it's useless .

@Calmly Frenetic Well done! It's absolutly what I originally designed. The only thing is the way of bringing the cube to the initial area - MarKiu's way is awesome and I admit it to be officially intended.

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sicklebrick
876 Posts
Posted Mar 12, 2013
Replied 3 hours later
I can't find MarKiu's way on the thread anywhere - what is the actual solution for that part btw?
(It's not a vertical bridge, right?)
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greykarel
225 Posts
Posted Mar 12, 2013
Replied 50 minutes later
Mark came up with his way of getting the cube to the initial area when he was testing the beta version. He sent me a demo then I rebuild the map a bit to avoid his ninja jump and introduced an easier way. It does't envolve using vertical bridge that only appear in one of HeadShot's demos.