Click here to download Feather Away
Click here to download Feather Away
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Click here to download Feather Away
Click here to download Feather Away
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Feedback:
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||-Did you stretch the fizzlers? Don't do that. Whenever a fizzler is wider than 128 units, the fizzler must have 3 parts. Left, center, and right. The left and right should be textured "fizzler_l" & "fizzler_r", and should only be 32 units wide. Place them accordingly, left on the left side, right on the right side. After that, the remaining will be center part of the fizzler. Texture the center with "fizzler_center".
-When your Excursion Funnel changes polarity (turns orange), the blue light is still there.
-Indicator lights are wrong.
(eg. floor button activates funnel. Floor button is the activator, funnel is the target)
Only the activator will have the Aperture logo as the first 'indicator light'. The target will not have the Aperture logo as the last 'indicator light'.
VDC - Indicator Lights (Portal 2) wrote:
...when the line turns a corner (not including transitions from wall to floor, for example), a signage/indicator_lights/indicator_lights_corner_wall should be in the corner, as well as at the start of the activator (but not the activated thing).
||
Great map, although it was a little too short.
4/5. Great.
Cheers! 
Lpfreaky, although your point of view comments were correct about the laser (Depending how you angled it), I don't think it is much of an issue because you can put the reflection cube on the button to change the funnel. Also the light color was the exact light color I used in the funnel map in A Little Higher. 
RectorRocks wrote:
Awesome little map, puzzles wasn't difficult but it was fun. The details were nice, great job!Feedback:
Feedback
||-Did you stretch the fizzlers? Don't do that. Whenever a fizzler is wider than 128 units, the fizzler must have 3 parts. Left, center, and right. The left and right should be textured "fizzler_l" & "fizzler_r", and should only be 32 units wide. Place them accordingly, left on the left side, right on the right side. After that, the remaining will be center part of the fizzler. Texture the center with "fizzler_center".
-When your Excursion Funnel changes polarity (turns orange), the blue light is still there.
-Indicator lights are wrong.
(eg. floor button activates funnel. Floor button is the activator, funnel is the target)
Only the activator will have the Aperture logo as the first 'indicator light'. The target will not have the Aperture logo as the last 'indicator light'.
VDC - Indicator Lights (Portal 2) wrote:...when the line turns a corner (not including transitions from wall to floor, for example), a signage/indicator_lights/indicator_lights_corner_wall should be in the corner, as well as at the start of the activator (but not the activated thing).
||
Great map, although it was a little too short.
4/5. Great.
Cheers!
Yeah, I cheated the fizzler only because I recall the texture placement is relative to the position of the grid. I would have needed to make a new instance, and since this was a single map and a last min edit, I just use the full version of the fizzler and told it to fit the brush.
As your indicator issue, I have no idea who wrote the rules of the indicators, but I know Valve had multiple people work on the chambers and they followed their own rules to a point. I think I referenced "laser stairs" for the indicator lights. It was a A2 map for sure.
Glad you enjoyed it, I don't make portal maps that much anymore so it was a surprise that I made this. 
By the way, here is my video. http://www.youtube.com/watch?v=m3BRvKLoMyw