[PTI] Bouncertive

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SkyFerret
276 Posts
Posted Mar 04, 2013
Strictly bounce gel to get through 5 chambers upwards and across. Cubes, buttons and flip panels. No tractor beams or lasers, just motion, flings and bouncing.

Click here to download Bouncertive

Click here to download Bouncertive

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BlumCoLe
211 Posts
Posted Mar 04, 2013
Replied 2 hours later
What the hell ...every day is a release day for a new map?

You've definitly too much time. xD ...that's good ^^

//edit//

I would give 3 of 5 Points atm. But I will wait with my vote, that you've time to fix the unintended possibilities.

*Gameplay:* http://youtu.be/1HlvMJdvtQ4

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SkyFerret
276 Posts
Posted Mar 04, 2013
Replied 4 hours later

BlumCoLe wrote:
What the hell ...every day is a release day for a new map?

You've definitly too much time. xD ...that's good ^^

//edit//

I would give 3 of 5 Points atm. But I will wait with my vote, that you've time to fix the unintended possibilities.

*Gameplay:* http://youtu.be/1HlvMJdvtQ4

The map has been edited and republished. In the first chamber I had my suspicions about the player bouncing up and grabbing the cube before it gets dirtied with gel, but I didn't think the player could get close enough to grab it. The cube dropper button has been moved farther and there's no time to get the cube before it gets dirtied with gel. I'm assuming you already know how to shut off the gel to get the cube.
@ 7:45 in the video, that also was unintended. That has been fixed.
Also, at 8:48 in the video was unintended. A glass barrier has been added to prevent that. This means that the angled panel (on the floor) that flips up, and also the rotating flip panel above that area will have to be used. Also, the last cube was acquired with an unintended solution. The white panel where the last cube is located has been removed. This means you will have to use the intended solution, which is to get the gel all the way down to the other end of the chamber on the floor (which can be done with the correct re-flinging of the gel). This way the player will have to bounce up to get the cube (which was my original plan ).

Thanks for uploading your video.
Fell free to try it again.
Cheers.

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SkyFerret
276 Posts
Posted Mar 04, 2013
Replied 3 minutes later
Oh, and also, yeah it seems like every day is a release day for a new map. Actually every 2 days. One to come up with an idea and build it, and one to test it and polish it up. Maybe three days .

Definitely 3 if I decide to make cake.

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sicklebrick
876 Posts
Posted Mar 05, 2013
Replied 1 day later
At the risk of repeating myself, that was fun, thanks
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Lpfreaky90
2,842 Posts
Posted Mar 12, 2013
Replied 6 days later
Here's my playthrough; I hope it's usefull:
https://www.youtube.com/watch?v=RxFPqklNQxo
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SkyFerret
276 Posts
Posted Mar 12, 2013
Replied 1 hour later
I suppose I could have excluded the vertical bounce-up at the end, because it is a repeat of the previous. That last part where you have to get the cube, yes, it's the same as the other puzzle where you re-fling the gel farther down. Sorry about that. Most of everything else is the intended solution. I might upload a walk-thru video showing that gel fling method.

BTW, you'll notice an observation room window on the floor half way through. It was a fluke that it went there, so I figured I'd leave it there.

Thanks for sharing your video play-thru.
Cheers.

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SkyFerret
276 Posts
Posted Mar 12, 2013
Replied 2 hours later
I mentioned before about that gel re-fling method. Not too sure if you know exactly how I do it, but here's a video anyways

http://youtu.be/oaKfRvAGvxE