[PTI] Back to the laser (80's style)
Chamber 1 - need some hint re what to do with the ball after solving the easy laser puzzle. Chamber 2 - way too easy to get stuck back by the light bridge area - need an escape. If cube gets sucked up, need to restart maybe better to respawn the cube back on the bridge?.
Thanks for mapping...............
Here's my video:
Snapper576 wrote:
I don't really intend on changing it the no respawn makes it harder oh and the button in the wall turns on the crushers crushing the turrets.
I don't quite understand the first bit: "The no respawn makes it harder"
I later figured that I could've killed the turrets indeed; however I always thought I needed both buttons pressed for the door; I should've tried; but I was sure from the indicator lights that they both needed to be opened =/
If you mean with "The no respawn makes it harder" for the cube in the second room. You're wrong. It makes it more frustrating, less likely to be finished, it's just a poor design decision. How hard a map is should be coming from its puzzles; not from the fact that if you don't understand what's happening in the very first time you see it, you have to restart the map. That is just a bad thing.