Click here to download Next Door
Click here to download Next Door
&
Click here to download Next Door
Click here to download Next Door
&

Tell me if there are any unintended solutions!
4/5. Great.
Cheers! 
Also, it is possible to get stuck in this map in at least two places using three different methods.
RectorRocks wrote:
Tell me if there are any unintended solutions!
Actually that last part was unintended. It was supposed to be 2 cubes to get the laser around the corner in the last chamber. I guess I should have left some of the wall non-portalable.
Thanks for uploading your video.
taco wrote:
The first door's logic doesn't really make any sense and it clips through the wall when you open it (looks bad).Also, it is possible to get stuck in this map in at least two places using three different methods.
In a way the first door does have some logic, but it's mostly how they're connected. The auto-detect-player and the button are OR connected. It's only in an intrinsic way, and not so much absolute as something that shows "trigger or trigger = action". As for the door clipping, I noticed that. I was kinda reluctant to let it be like that but I doubt I'll be doing that again.
As for getting stuck, I guess I should have spent more time play testing it. It's not very often I let that go by.
. I guess I should have had the button way far back out of range. But I didn't want extra space and extra walking distance. I tend to avoid making puzzles where the player has to walk too much distance. But anyhow, thanks for testing.