[PTI] No Elements

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Mevious
205 Posts
Posted Feb 27, 2013
This is a collection of chambers by Azorae, Gig, Juggler, and Mevious which use no interactive testing elements. That means no buttons, cubes, funnels, lightbridges, gels, lifts, fizzlers (except the ones as part of the exit rooms), etc. Slanted platforms and stairs don't count if nothing triggers them. This set started as a challenge from Columbus to make challenging puzzles without using any elements.

Click here to download No Elements

Click here to download No Elements

&

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josepezdj
2,386 Posts
Posted Feb 27, 2013
Replied 1 hour later
YAY!!! I love these series! Awesome Mev! Thanks for creating!

EDIT

I've just finished them all! Really amazing... indeed I learnt a couple of new techniques I didn't know... like lowering the fling height by using floor-ceiling opposite panels

I recorded all the playthrough and I'm editing the solutions video now. It's blind although I had already played 3 of them made by Mevious under "only-friends" visibility at his workshop

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BlumCoLe
211 Posts
Posted Mar 01, 2013
Replied 1 day later
I think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-

And to all which want to ask: Yes, I think the sequence is definitly important!

//my game:

Intro: finished
Reminisce: finished
Build: finished
Sequence: finished ...nice, you fixed the unintended solution i've found on release day
Instigate: finished
Replevy: unfinished ...have no portal gun?!
Afterimage: finished
Pit: unfinished ...give up after 10 minutes (for this time)
Air Traffic: unfinished ...give up after 10 minutes (for this time)
Espouse: finished ...I think unintended!
Momentum: finished
Salvage: unfinished ...give up after about 20 minutes (for this time)
...later more...

Gameplay follows... //here it is!

Gameplay: http://youtu.be/1Qd-ydftRcw
sorry for the asynch sound ...comes from the merging of segmented video files

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quatrus
1,047 Posts
Posted Mar 02, 2013
Replied 1 day later
Working through them - thru instigate so far. Like going to flinging school in Portal 1. Great puzzles.
Edit: Next one is Amalgam - moving through slowly...enhancing my combo-fling skills.
Amalgam too hard 4 me - need to slow the up movement in chamber, then hit a portal too quickly another place - got tired of not getting it just right for the exit platform fling.
Edit2: Went back and got Amalgam after Momentum. -- Can't get the trick for Air Traffic - on to the last one.
Completed all except Air Traffic - really well done using just flings and no other effects - great set - thanks to all for creating...5/5
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Mevious
205 Posts
Posted Mar 02, 2013
Replied 3 hours later

BlumCoLe wrote:
I think titles like "No Elements 01" or something like that would be better for the sequence.
It's irritating to go after each map in the menu. -.-

And to all which want to ask: Yes, I think the sequence is definitly important!

Yeah order is important, and we were originally planning to have the number in each map's title like that. It became a hassle particularly because we kept changing the order and adding/removing chambers right up until release. Now that the collection is all released, I'll try to get everyone to title their maps with the sequence number. Does the "subscribe to all" button preserve order from the collection?

Also thanks for the gameplay video. I'll watch it tonight.

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BlumCoLe
211 Posts
Posted Mar 02, 2013
Replied 1 hour later

Mevious wrote:
Does the "subscribe to all" button preserve order from the collection?

Unfortunately not. All maps are mixed in the ingame menu.
That's the "problem" I meant.

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Mr Waterhandle
88 Posts
Posted Mar 03, 2013
Replied 12 hours later
So far I've spotted angled panels, glass, GOO PITS, EVEN GRATING! NOT PURE ENOUGH!!111

I was up to Momentum yesterday, but I'll probably continue next week. Some well designed puzzles in here, thanks for mapping!

I think the order of the maps in your queue when using'subscribe all' is in order of the date of their publication (older to newer), but I've only tried this with a collection of my own, which might be different.

Just checked it with this collection, seems like that seems roughly the case, but somehow there are some exceptions? Perhaps I've made a mistake, but in any case, I don't think you'd want to republish the maps and lose all subscribers, so the best bet is indeed to just number the titles so people can do the order manually without having to look it up all the time.

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HCMonstrLP
8 Posts
Posted Mar 03, 2013
Replied 7 hours later
really good maps, I plan on doing speed runs on all of them. I chose to go with Espouse by Giguava first.

the run isn't perfect it could be smoothed out a bit but I like the route I found on it.

http://www.youtube.com/watch?v=G0lqgjCzWjQ

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Mevious
205 Posts
Posted Mar 04, 2013
Replied 10 hours later

BlumCoLe wrote:
Replevy: unfinished ...have no portal gun?!

Lol thanks, just noticed this. Yes, that level is intended to have a portal gun. Juggler and I both experienced the absent portal gun problem and told Gig about it, but I guess he didn't believe us or forgot or something. I just sent him another message to fix it with a link to your post.

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josepezdj
2,386 Posts
Posted Mar 04, 2013
Replied 1 hour later
I did have the same issue and told Gig . There were 2 maps where I was spawned with no portalgun, Replevy and Revitalisation. It is recorded and will be shown in the video.

It is taking a lot to render! total playtime 2:32h. I splitted the video in 2 parts, each of them will take 2-3 days to be up!

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HCMonstrLP
8 Posts
Posted Mar 04, 2013
Replied 19 hours later
hey guys, I liked your maps so much that I decided to do speed runs on most of them for my 100 subscriber special episode. I couldn't fit them all but I did fit in most of them in the time frame I had with the song I hope you guys enjoy. also I am not sure but I'm pretty sure I broke most of these chambers and didn't take the intended route

http://www.youtube.com/watch?v=7uSS7MA6HTw

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RogerL
490 Posts
Posted Mar 08, 2013
Replied 3 days later

quatrus wrote:
Completed all except Air Traffic

Yeah, Air Traffic was the only one I couldn't complete as well. The second part seems to either require a very improbable jump or I'm just missing something. I'd like to see how others did it. Also, I'm pretty sure my route for Espouse was unintended; how did others solve that one?

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Mr Waterhandle
88 Posts
Posted Mar 09, 2013
Replied 7 hours later
How I solved air traffic (seemed legit):

First part is easy enough to figure out, basically get momentum from the drop and replace your portals to keep flying from panel to panel until you land on top. Second part: in order to get enough momentum for the initial arc and do a similiar thing as in the first part, you need an angled panel from the first part. Place orange on the wall in front of the second momentum drop area and blue on the panel that connected the parts, and go through. Once on the first half walk and place blue on the panel that's right below your feet from the platform there. Drop through. Now drop in that second momentum pit and place orange so you'll fly from the panel in the first half, and replace blue as the arc lands you on another panel there. Now you have enough momentum for the initial arc in the second part. After you did that, the rest is similiar to what you did at the very beginning. It takes a bit of execution skill but it's very doable.

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RogerL
490 Posts
Posted Mar 09, 2013
Replied 9 hours later
@MrWaterhandle: Thanks, that works. Now I can sleep at night. I kept trying to use the panels in the ceiling to make something happen. Damn red herrings!
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josepezdj
2,386 Posts
Posted Mar 18, 2013
Replied 8 days later
This is going to be a nightmare editting and uploading. I've spent 2 weeks trying to no avail to upload the video splitted in several parts but it always fails after several days processing... I splitted the 2:32h and more than 22GB (quality is 1080HD) in almost 1-2 map per part... I'll be posting them here:

01- Intro
02- Reminisce
SLXNdsk1HlI
03- Build
04- Sequence
05- Instigate
8zkDK6BkUwE
06- Replevy
07- Afterimage
H98OgLnAEqI
08- Pit
09- Air Traffic
rlxDIGHMJcc
10- Espouse
AbYXf608UzU
11- Momentum
12- Salvage
1rWT9pepzOE
13- Amalgam
14- Strife
15- Subdivisions
5-buedUclg0
16- Reservations
17- Potential Energy
pJJ7Cv9Spmc
18- Annexation
19- Recalibrate
W-3yD5En_ko
20- Revitalisation
9n0IWok9rNU

THE END!

PS: looks like due to splitting the final video in all these parts I lost resolution and the videos are 720HD instead of 1080, sorry for that. Thanks again for creating!

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RogerL
490 Posts
Posted Mar 25, 2013
Replied 7 days later
@josepezdj: I've been enjoying your No Elements blind runs, but it looks like the ending to your Part 6 (Salvage) run is missing.

EDIT: It might also be useful to label what maps are contained in each part.

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josepezdj
2,386 Posts
Posted Mar 26, 2013
Replied 22 hours later
Cheers for watching Roger! Damn, you are right, there's a missing part in Salvage , this is being a total nightmare to upload, surely it was youtube that cut the video down... I'll re-edit it (luckily I think I still keep all the recording)

RogerL wrote:
EDIT: It might also be useful to label what maps are contained in each part.

Well, it IS indicated in the videos' description, but I'll edit the previous post too

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El Farmerino
393 Posts
Posted Mar 26, 2013
Replied 30 minutes later
Nice, have been wanting to play these for a while but have been without an internet connection. Wasn't disappointed.

I never really got stumped on any of them for a significant time, to be honest - took me less than 2 hours to blast through them all - but there are some beautifully designed puzzles here. Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.

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taco
504 Posts
Posted Mar 26, 2013
Replied 35 minutes later

El Farmerino wrote:
Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.

I just floor-tunnelled the first time I played it (too bad so many of the maps in this pack can be exploited with that trick) but the intended solution is probably my favourite of the pack.

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josepezdj
2,386 Posts
Posted Mar 27, 2013
Replied 21 hours later

El Farmerino wrote:
Juggler's Potential Energy in particular blew me away; not an ounce of fat on it.

I loved finding the solution for this one and performing it too, but also Juggler's Air Traffic. Also loved specially Salvage by Gig; Azorae's Recalibrate, Afterimage and Subdivisions; and Mev's Pit, Sequence, and Momentum the most.