[SP] Two of a Kind (Advanced)

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LoneWolf2056
193 Posts
Posted Apr 07, 2013

(Hard difficulty)
This is an advanced version of a map I made for the upcoming mod portal stories, check out the team and the mod here:

http://www.moddb.com/mods/portalstories

Thanks to josepezdj, Mevious, Sicklebrick, Lpfreaky90 and Vector for playtesting

Click here to download Two of a Kind (Advanced)

Click here to download Two of a Kind (Advanced)

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Lpfreaky90
2,842 Posts
Posted Apr 07, 2013
Replied 3 hours later

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taco
504 Posts
Posted Apr 07, 2013
Replied 18 minutes later
First off, I love the attention to detail in this map - it looks fantastic; however, the map is very exploitable. I was expecting a challenging map (since it is tagged as 'Advanced') but I was able to beat it without using any part of the little room beside the exit door.

After spreading gel, placing the 1st cube on the button by the entrance, getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Bring the 2nd cube into the room with the entrance door (this can be done first if you want).
3. Stack the cubes on the little block in the corner.
4. Jump on the cubes to get up to the little platform.
5. Pull the cubes up.
6. Place a portal anywhere to take the cubes to the exit.

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LoneWolf2056
193 Posts
Posted Apr 07, 2013
Replied 40 minutes later
Thanks Taco I moved the little cube, who new it could cause so much trouble, so hopefully thats that fixed Let me know if you find anything else.

It keeps failing to update atm

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taco
504 Posts
Posted Apr 07, 2013
Replied 43 minutes later
Even without the little cube there, it will still technically be possible to stack the cubes to get out (need to place the bottom cube on it's edge). It is so fussy though that you probably don't need to worry about fixing it.

That said, you can also: ||place the cube on the fist button's edge so that you can grab it without walking through the fizzler. The solution would go something like this:

After spreading gel, placing the 1st cube on the 1st button's edge (fizzler side), getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Pull the first cube through the fizzler, forcing it to respawn.
3. Place a portal anywhere to take both cubes to the exit.||

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portal2tenacious
393 Posts
Posted Apr 07, 2013
Replied 1 minute later
http://www.youtube.com/watch?v=L3NLlCCzCcQ
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LoneWolf2056
193 Posts
Posted Apr 07, 2013
Replied 34 minutes later

taco wrote:
Even without the little cube there, it will still technically be possible to stack the cubes to get out (need to place the bottom cube on it's edge). It is so fussy though that you probably don't need to worry about fixing it.

That said, you can also: ||place the cube on the fist button's edge so that you can grab it without walking through the fizzler. The solution would go something like this:

After spreading gel, placing the 1st cube on the 1st button's edge (fizzler side), getting the 2nd cube down and using the funnel to reach the exit door, all I had to do was:
1. Leave a portal by the exit door.
2. Pull the first cube through the fizzler, forcing it to respawn.
3. Place a portal anywhere to take both cubes to the exit.||

I do have an update, if the stupid publishing tools would ever work I dont think anyone is going to solve it the intended way

EDIT, think its finally updated, but at this rate I might just delete it, this is why I don't do gel maps

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taco
504 Posts
Posted Apr 07, 2013
Replied 37 minutes later
Yea, the gel method still works.
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LoneWolf2056
193 Posts
Posted Apr 08, 2013
Replied 9 hours later
Right I have another new update which should hopefully stop the gel stuff, some of it is unstoppable
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taco
504 Posts
Posted Apr 08, 2013
Replied 2 hours later
You can still finish the map without using the small room by the exit (please don't shoot yourself in the head).

After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
1. Place a portal by the exit - be sure to NOT replace the portal that is above the entrance door.
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.

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quatrus
1,047 Posts
Posted Apr 08, 2013
Replied 10 hours later
I guess I did it the intended way as I didn't do anything funny with the cubes or the gel. Trick was keeping track of which cube is which - it would be easier if one was colored and one not.... I got trapped in the back area (funnel reversal area) --- yeah I know - don't go there... Good challenging puzzle. Thanks for creating another... look forward to the mod when it is done..
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LoneWolf2056
193 Posts
Posted Apr 09, 2013
Replied 12 hours later

taco wrote:
You can still finish the map without using the small room by the exit (please don't shoot yourself in the head).

After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
1. Place a portal by the exit - be sure to NOT replace the portal that is above the entrance door.
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.

Wow that was an annoying jump to pull of first try, guess you really wanted to break the map, well hopefully its all fixed now, what a disastrous return to mapping, hopefully you can finally solve it the intended way.

Thanks for solving it properly quatrus I made one of the cubes clean and one dirty.

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taco
504 Posts
Posted Apr 09, 2013
Replied 4 hours later
I have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.

Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.

And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.

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LoneWolf2056
193 Posts
Posted Apr 09, 2013
Replied 8 minutes later

taco wrote:
I have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.

Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.

And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.

I'll leave that in just for you, if thats how you enjoy completing maps, you know you could just bhop across as well right.

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Jepp
134 Posts
Posted Apr 09, 2013
Replied 1 hour later
I did a blindrun but I exploited it badly just like taco did, also you can jump to the cube on the platform also, if that's non-intended. I love the atmosphere and the emphasis on details throughout the chamber, really nicely done!

Here's what went wrong:
8QIU6SPnnCU
Maybe try to playtest more before putting in such effort on detailing so you can change layout if needed, maybe make the chamber somewhat larger so you can't exploit as easily, you can jump 128 units through one plane quite easily without tricks

Also when I play maps I don't try to break them, but if it feels like something might work of course you'll try it out!

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quatrus
1,047 Posts
Posted Apr 09, 2013
Replied 2 hours later
" Thanks for solving it properly quatrus I made one of the cubes clean and one dirty.[ "

Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...

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LoneWolf2056
193 Posts
Posted Apr 09, 2013
Replied 29 minutes later

quatrus wrote:
" Thanks for solving it properly quatrus I made one of the cubes clean and one dirty.[ "

Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...

Sorry for the confusion, I actually changed it after you mentioned it

@Jepp
Mevious, Lpfreaky90, Josepezdj, and Head Shot all playtested the map, I guess you and taco come up with... unusual solutions, my first thoughts on how to solve puzzles tend to involve portals, not skimming along the edges of glass.

I have another update anyway which should prevent it

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RogerL
490 Posts
Posted Apr 09, 2013
Replied 1 hour later
Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo? Or was there a third possibility that I missed?
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Lpfreaky90
2,842 Posts
Posted Apr 09, 2013
Replied 29 minutes later

RogerL wrote:
Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo? Or was there a third possibility that I missed?

you can drop down; place the funnel next to the fizzler and jump in the funnel. From in the funnel you can go through the fizzler

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taco
504 Posts
Posted Apr 09, 2013
Replied 6 minutes later
LoneWolf2056, I'm sorry if I ended up being a pain. Let me just make one thing perfectly clear: I like this map - major thumbs up.

The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.