What the hell? I missed this map!

I'll give it a go later, it looks really interesting!
RogerL wrote:
Everyone seems to have a different solution. Does this make it a good map or a bad map? For me, the overwhelming number of possibilities made deciding how to complete the map more difficult, not easier. Part of the puzzling nature of the map, I guess.
Very good question! This is how I see that: first off, it should be needed to define 'good' and 'bad' concepts
For me a good puzzle is that one with a solution that it's not obvious at a first sight, but in the sense that you can see all elements clearly, every rule is there, no glitches or ninja moves are involved (maybe some skill tasks invloved though) but the solution requires some good thinking. And to me, only one solution makes a puzzle better. The overwhelming number of actual solutions is not challenging, to me that makes a puzzle weak, but it is the overwhelming number of good distractors (or maybe 'possibilities' like you said... I guess this concept should be properly described as well) that makes the player can't see clearly the solution. Distractors like for example reuse of elements or portalable tiles (that can make the player thinks he's done with them, when he's not
)
To me, allowing only one intended solution makes the puzzle more difficult or challenging, which, again to me, means a better map.
EDIT
By those pictures, the map really reminds me of "Resolution" by ElFarmerino! including that wall-embedded-cube-dropper! 