I would appreciate a video of this map, it is always good too see different solutions. Thanks in advance.
[SP] Tungsten
Thanks for creating....fun.
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You should have cut them like this:

And also, I prefer to use the floor and ceiling textures for the ceiling and floors, instead of using the wall tiles all over...
But still... it is a 5/5 for me.
Thanks for creating! ![]()
warnightify wrote:
I would appreciate a video of this map, it is always good too see different solutions. Thanks in advance.
There you go: 
It's also pretty tight considering how many cubes there to shuffle around; I'm always looking for alternate solutions, so that was a nice surprise. The seocond half seemed a little easy by comparison, but the whole thing is really nicely made and themed. I don't mind wall textures on the floor and so forth either, so good job all round. Cheers
Sicklebrick , your solution is very clever. Thanks for the video. ![]()
Here's my blindrun:
9fLV-nOgMO4
Tell me if there are any unintended solutions!
5/5. Excellent.
Thanks for mapping! ![]()
Cheers! 
It took me a lot of backtracking to solve the first set of puzzles, too, so you'd be subjected to a very long, bog-standard playthrough.
Feedback:
I don't often think of fizzling cubes as being part of the solution to a puzzle, so nice work there! If I had one beef, it was accidentally fizzling the wrong cube, which led to basically having to start from square one. You might consider making those two first cubes different types to help players keep them sorted, but that's entirely up to you, as it only cost me a little bit of time (oh, no, more time playing Portal whatever shall I do).
Visually, the level was great. I spent almost a third of my playtime just looking around.
All in all, great job.
sicklebrick wrote:
Needed an excuse to replay.. here's an sneaky alternate ending to the first bitAnother twitchy sicklebrick playthrough.
It occurs to me that using that light bridge technique, you could have bypassed taking that third cube through the portal and backtracked over the stairs you came in. I'm pretty sure the bridge was high enough.
Also, watching your plays always makes me twitchy -- do you always jump everywhere?
Edit: Merged doublepost.
BlackWolfe wrote:
watching your plays always makes me twitchy -- do you always jump everywhere?
Without exception! There's a certain calming rythmical quality to bunnyhopping, and the speed gains not only help with the impatience, but open up new areas to explore... and exploring's always fun.. so yay.
When I first saw someone bhopping I thought "wow that looks so **** obnoxious and weird" but it's strangely addictive :p
Edit: Forgot to mention, there's a physics clip brush stopping you backtracking, even if you're noclipping or whatever.. Presumably, it's to stop the player throwing the cube up, and then going round to collect it.
Comments in the video!
Blindrun
c2tVmN7qRw4
Thanks for mapping! ![]()
Jepp wrote:
Really nice and solid puzzles this was, don't think I did anything unintended.
Comments in the video!Thanks for mapping!
Thank you.Your explanations are detailed enough.And yes , it seems like there are no unintended ways. 