[SP] DaMaGepy's P2 map #3 mini

Avatar
Portal2Two
88 Posts
Posted Feb 21, 2012
Replied 1 day later

Another great map from DaMaGepy. Pleasant music, unusual repair concept and by the way, the character view in this map is Robot Atlas, cool and creative:

### 5/5

~
thirdperson


pcgm_0jYLWo

I would decorate and let walk around the elevator, so you come out to the exit and see the green vegetation and blue skies and enjoy there until you decide to step into the elevator. It would be very nice view and something noone's done before.

It's a good idea to substitute Chell again with Atlas or perhaps P-Body in your next map. Thanks for mapping and keep up your good work!

Advertisement
Registered users don't see ads! Register now!
Avatar
DaMaGepy
361 Posts
Posted Feb 21, 2012
Replied 1 hour later
Well, in my next map there will be a test on the surface too, so you will get it. And why should Atlas step to the elevator to go down again? No deers there
Avatar
Rotab
20 Posts
Posted Feb 21, 2012
Replied 3 minutes later
Awesome map!

"Cubes shouldn't fall down here"
Oh, okay.
Do you only get one new cube for doing that? I managed to get rid of all of them.

Avatar
Portal2Two
88 Posts
Posted Feb 22, 2012
Replied 5 hours later

DaMaGepy wrote:
Well, in my next map there will be a test on the surface too, so you will get it. And why should Atlas step to the elevator to go down again? No deers there

Yeah, it's not for deers. I mean why should the screen go dark so soon, let us enjoy there on the surface instead of saying "Thank for playing my maps."

Avatar
DaMaGepy
361 Posts
Posted Feb 22, 2012
Replied 6 hours later

Portal2Two wrote:
It's a good idea to substitute Chell again with Atlas or perhaps P-Body in your next map.

Ye, if the bot's movement sound is not annoying...

Rotab wrote:
"Cubes shouldn't fall down here"
Oh, okay.
Do you only get one new cube for doing that? I managed to get rid of all of them.

Well, all cube should respawn. But if you throw/bring them there intentionally, then you deserve to stuck
ps: tested, destroyed all 3 there and all 3 dropped again. But seems the new ones are not destroyed, will fix it (FIXED)

Portal2Two wrote:
Yeah, it's not for deers. I mean why should the screen go dark so soon, let us enjoy there on the surface instead of saying "Thank for playing my maps."

Ye but then I need to make a big outdoor area just for that
You can noclip up to the ceiling or to that area anytime, but they were made only for the look, and should increase mapsize by a lot by just making those explorable...

Avatar
Bokkie
21 Posts
Posted Feb 22, 2012
Replied 3 hours later
Great concept with the broken indicator pieces!!
Very good styling (again) and atmosphere.

I don't mind if parts are outside, when "loosing the portal feeling" play the original game eej..

Avatar
Portal2Two
88 Posts
Posted Feb 23, 2012
Replied 23 hours later

DaMaGepy wrote:
Ye, if the bot's movement sound is not annoying...

Yup, it may be sort of annoying while in thirdperson view, but not so if you're playing normal view and instead just want to fire a couple of portals for mirror, to take a look at your character. This is how I found Atlas, which was a good surprise.

DaMaGepy wrote:
Ye but then I need to make a big outdoor area just for that. You can noclip up to the ceiling or to that area anytime, but they were made only for the look, and should increase mapsize by a lot by just making those explorable...

Nah, I don't wanna 'noclip', certainly cooler to me if it is a bigger and nicer map. Of course I see your point that bells and whistles increase the map size. Absolute truth that Portal is at its heart a logical game with its major focus on thinking, but at the same time beautiful areas just stimulate the process. You know, it's like background music in your maps, which is another strong point to mention.

Up to you, but if you introduce P-Body next time, it'll make me happy.

Advertisement
Registered users don't see ads! Register now!
Avatar
staryoshi06
22 Posts
Posted May 08, 2013
Replied 1 year later
why is cube training not listed in your list of maps yet