Click here to download RCTI - Re-Customized Testing Initiative
Click here to download RCTI - Re-Customized Testing Initiative
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Click here to download RCTI - Re-Customized Testing Initiative
Click here to download RCTI - Re-Customized Testing Initiative
&
You incorporated a compilation of challenges in the maps for a nice mix. Challenges varied from easy to very hard (fast twitch...), but the puzzles were not too complex - medium... (easy to see what needed to be done, but sometimes hard to execute).
thanks for creating....
Changes can only be made to chamber 5 on-wards due to a loss of save data for chamber 1 to 4 (Unsure how to re-add them to my editor), however I will discuss for each chamber anyway:
3: Deactivating the elevator or blocking it off to some description maybe possible however I had never expected anyone to return there after removal of the ball. (Would edit this one if I had the data)
6: I struggled to decide if the cube tossing was a good puzzle to add in this situation and did get feedback from a friend that he was confused for a long period at that stage due to no clear indication of how to cube toss for inexperienced players. (May replace this for an easier micro-puzzle if possible). Perhaps the buttons should also swap sides to prevent further confusion at that point as well.
7: Was made at specific request by a friend for a cube stacking puzzle however I chose to add a laser element to further its entertainment. Regardless I can agree it is very tedious and i guess people may choose to ignore this puzzle if infuriated :/
8: I assume the music is randomly generated so you got unlucky if a bad soundtrack emerged (I think, if not how do you choose the music in PTI?) As for the puzzle i expect moving the side platforms into a more direct view may indicate better how to solve the puzzle but I do not want to hold peoples hand the whole way with metaphorical arrows pointing everything out.
9: Today I acknowledged Puddy whose puzzle this was highly based upon and have apologized where necessary for any offense caused. It was simply a teaching tool for a friend to learn the editor and I decided it could make a nice addition to my collection (Sorry, my mistake).
10: My description promised a variety of difficulties and I thought I was about due a fast twitch puzzle, sorry if it was too much though.
A couple of light-bridge maps will be added soon with similar timing mechanics that I have experimented with so be sure to check them out when I send them live 
So yeah once again cheers for the plays and feedback and I am open any other critisism people would like to provide (As long as it is constructive of course).