[SP] Robot Extraction

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Shakky
228 Posts
Posted May 17, 2013
Replied 1 day later
I'm really sorry.

Pt1:
Pt7LL7NxD5s

Pt2:
hcF-YnONjTc

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Haggis
158 Posts
Posted May 17, 2013
Replied 1 hour later
Lol, cant believe you did that throw again in part 1. Will have to ask on the forum how you stop the cube from going through the grate in part 2.
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Shakky
228 Posts
Posted May 17, 2013
Replied 20 minutes later
That throw was pretty annoying.

That grate thing is a hard problem to fix. Physics engine just forces stuff through the portals. I would recommend experimenting with thicker grates maybe. Or you might want to just put the grates bit further from the surface and put func_clip_vphysics in the area between them so one can't use that to smuggle cubes.

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sicklebrick
876 Posts
Posted May 18, 2013
Replied 10 hours later
Lol shakky.. couldn't let it go >.<

The best way I've found to block the cubes going the wrong way is just to put some thin regular brushes (not drawn or invisible, etc) in this sorta shape #. If the middle is just slightly smaller than a cube, then light bridges and funnels will have no problem, but it'll keep the wild shakkys out of your garden for the night

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Haggis
158 Posts
Posted May 19, 2013
Replied 1 day later
Thats a brill idea Sicklebrick, thanks for that. Ding Dong, round 5 B5 is uploaded . In part 2, in the room before the sphere dropper, i have kind of redesigned the puzzle, probably opened a whole new world of pain. I have fixed the problem you encountered Shakky in part 1, the one where you were giving it nooooooooooooooo with your violent shaking, lol.
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Shakky
228 Posts
Posted May 23, 2013
Replied 3 days later
Here we go again!

Pt1:
3P0grdj_ToE

Pt2:
EG9lcP_6dcg

One more thing I forgot to include in the videos. After you put the two cubes in part 2 to start the orange gel and open the final door. If you accidentally destroy one of them after that there is no way of getting them back without the funnels.

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josepezdj
2,386 Posts
Posted May 23, 2013
Replied 9 minutes later
Haha... Shakkylous, this brings a lot of memories to me!

Haggis, those damn ninjas!!

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Haggis
158 Posts
Posted May 23, 2013
Replied 6 hours later

josepezdj wrote:
Haggis, those damn ninjas!!

Lol, Jose, i know. Wow Shakky, part 2 has been banned by EMI for copyright infringement I knew i should have left those deathfields in the ceiling in part 1, might just need to move the button back a bit. Nice find about the trigger in part 1, will make it cover the whole of that platform. I find it hard to believe after our conversation through Steam that you are having trouble with beta testers, after seeing what you have done to my map, lol.

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Shakky
228 Posts
Posted May 23, 2013
Replied 4 minutes later
Oh shoot. I always try to pick songs that have loose copyright but it seems I have failed. My bad. Fixed soon.

Edit. It should be fixed now.

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lord_blex
96 Posts
Posted May 23, 2013
Replied 1 hour later
Nice map, it looks really great
I almost killed myself in the first area. I mean literally.. I almost gave up, then I did it. In an overcomplicated way. But then it was fun
Some things I noticed
- the grate texture to the right in the beginning kind of turns invisible if you are looking at it from further away
- the faithplate flings you into the wall and if you don't press forward, you fall. it might be intended, but I would fix it
- why doesn't the first cube respawn by itself? it's so awkward when I forgot to press the button and I had to go back and do it.. multiple times
- the water pool in the same area seemed a bit unnecessary, it was more of an annoyance because I had to go around it every time
- also, you should increase its damage value, because when I fell in it, I could easily climb out. Or if that's okay, you can leave it, I like not dying
- the switch for the funnel was so bright, that I didn't even notice it for a long time. I just thought it was some image or something, I don't even know..
- you are using the old fizzler models, but the field itself has the new texture. Nothing special, just something I noticed. Also, the fizzler models look to be floating.
- in the main room, if you respawn, the platforms come up for some time, then go back. I'm guessing it's because after a reload the lasers start turned off for a second. I tried to exploit it, but couldn't. Still, it's a bit weird.
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Haggis
158 Posts
Posted May 25, 2013
Replied 1 day later
Lol Shakky, nice choice of song for Pt 1. Lord_Blex, thanks for pointing out what you found wrong with the map. I couldn't see what you meant about the grate texture in room 1. I have fixed the faithplate. While i have been updating the map, i did think like you, that the water was unnecessary, i started the map in puzzlemaker and edited it in hammer, i have now removed it. Sorry, but i like the button for the cube. You are right about the platforms, there is nothing i can do about that, i have come across this a couple of times in other peoples maps, its like all outputs are reset for a second. Nice spot about the fizzler models, they were floating, fixed that and changed to underground fizzler texture. I did notice the light on the switch was a bit bright, but when i covered the sky box with a few more panels, it made the room really dark. Hope you will like the changes for B6, once i have it uploaded.
Shakky, what you did to get that cube up at the button in room 1 was jaw dropping.
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lord_blex
96 Posts
Posted May 27, 2013
Replied 1 day later

Haggis wrote:
I couldn't see what you meant about the grate texture in room 1.

This

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Haggis
158 Posts
Posted May 28, 2013
Replied 1 day later
Thanks for the screen shot Lord_Blex, dont know how that happens, will try changing the grate texture, see if that solves the problem.
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Haggis
158 Posts
Posted Jun 11, 2013
Replied 14 days later
B6 Is now live
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Shakky
228 Posts
Posted Jun 13, 2013
Replied 1 day later
Were you hoping you wouldn't hear from me again?

2MMfZPqraIc

All in one video this time. Not as much stuff as before.

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Haggis
158 Posts
Posted Jun 14, 2013
Replied 23 hours later

Shakky wrote:
Were you hoping you wouldn't hear from me again?

Lol, yes, i was hoping, but i had a sneaky suspicion i would hear from you again. Both maps updated to B7, didn't have to make that many changes, thats why i have managed to get both maps updated and uploaded so quickly.