[PTI] Verticular Oscillation

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SkyFerret
276 Posts
Posted May 30, 2013
It's 7 levels to the top using Oscillating Platforms, Tractor Beams and Lasers. Tractor Beams are pretty straight forward, but using the Lasers in this puzzle involves a bit of strict timing in how they trigger elements. The first Laser is probably the trickiest, but once you see what has to be done, it's only that small window of opportunity you have to deal with, but it can be done. There's also some portal flinging as well. I'd put this puzzle at medium to hard.

Click here to download Verticular Oscillation

Click here to download Verticular Oscillation

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RectorRocks
522 Posts
Posted May 31, 2013
Replied 7 hours later
Yet another awesome map for the Verticular series. Puzzles were pretty creative. Well done!
Here's my blindrun:
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Tell me if there are any unintended solutions!

5/5. Excellent.
Thanks for mapping!
Cheers!

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SkyFerret
276 Posts
Posted May 31, 2013
Replied 49 minutes later
Well done. As you can see that one part was the trickiest. The part at 10:50 in the video where you just squeaked by before the flip panel closed. I didn't see any unintended solutions. Except for the very last part. The solution is to tractor beam yourself up, wait till the right moment when the oscillating platform clears, do a portal switch, fall down and fling out to the last level. But that was minor.

Thanks for sharing your video.

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RogerL
490 Posts
Posted May 31, 2013
Replied 7 hours later
Creative use of the elevators to make a timed puzzle, but nothing seemed too tight. I actually managed to time my fling so that I could bring the cube with me to the final area, which turned out to be wasted effort; maybe put a button by the exit door so that it's required? Or maybe that's asking too much. Enjoyable map.
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SkyFerret
276 Posts
Posted May 31, 2013
Replied 3 hours later

RogerL wrote:
Creative use of the elevators to make a timed puzzle, but nothing seemed too tight. I actually managed to time my fling so that I could bring the cube with me to the final area, which turned out to be wasted effort; maybe put a button by the exit door so that it's required? Or maybe that's asking too much. Enjoyable map.

I was thinking about adding a button to open the door. That would require a bit of back and forth travel. Returning through the portal you leave behind is easy, but I figured I put the player through enough already. I might still be able to edit the map if all it requires is a simple "jump down and back" without hitting fizzler fields and the ability to return.

Thanks for playing.
Cheers.

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quatrus
1,047 Posts
Posted Jun 03, 2013
Replied 2 days later
yet another excellent map. innovative and a good puzzle. thanks for creating.