[PTI] Chander Test 18

Avatar
pm_Chander
78 Posts
Posted May 24, 2013
Name: MindShift.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.

ver 1.2. Corrected the light indicators in the initial and final rooms.

Thanks to all who played!

Click here to download Chander Test 18

Click here to download Chander Test 18

Advertisement
Registered users don't see ads! Register now!
Avatar
josepezdj
2,386 Posts
Posted May 24, 2013
Replied 38 minutes later
Hi, Chander! The antlines (indicator_lights) are really messy the way the puzzle creator made them, haven't you thought of editting them in hammer?
Avatar
pm_Chander
78 Posts
Posted May 24, 2013
Replied 55 minutes later
Hi jose! I do not quite understand the question. If about the indicators how I did not do them for cube droppers, not to overload the map. If about a new game, it's about the fact that I'm creating a new puzzle game, not for portal.
Avatar
josepezdj
2,386 Posts
Posted May 24, 2013
Replied 56 minutes later
I know that the indicators for the droppers are not necessary since one button only activates them all . I meant that at some areas you can't even know what element connects to what element, they are messy and they mix many times... this is because of the puzzle creator.

I think it could be a good idea to edit the map in hammer and separate some indicator lights

Avatar
pm_Chander
78 Posts
Posted May 24, 2013
Replied 19 minutes later
For josepezdj:
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!
Avatar
pm_Chander
78 Posts
Posted May 31, 2013
Replied 6 days later
If someone has doubts that the current version is still active and has not been solved!
Avatar
RogerL
490 Posts
Posted May 31, 2013
Replied 2 hours later
Did you have the opportunity to fix the indicator lines? I've been waiting for this fix before I continue. It is too confusing as it orginally appeared.
Avatar
pm_Chander
78 Posts
Posted May 31, 2013
Replied 1 hour later
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.
Avatar
greykarel
225 Posts
Posted Jun 01, 2013
Replied 1 day later
Done! Damn, it was so much thinking with walking (and portals ofc) that by the time I finished third lap I'd forgot how I did the first. I'll record video tommorow if I'm able to recall everything.
Avatar
RogerL
490 Posts
Posted Jun 01, 2013
Replied 18 minutes later

pm_Chander wrote:
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.

Thank you. It is much clearer now. It wasn't as hard to solve as I thought it would be; a pretty clever puzzle and very logical. Portals weren't often used, but they needed to placed in the right spot at the right time to make everything work. I enjoyed it immensely.

Avatar
greykarel
225 Posts
Posted Jun 02, 2013
Replied 23 hours later
Here we go. Even after having gone through every part of the puzzle for several times I never was sure (something wrong with my memory ). Incredible puzzle.

OQkQBmG0Ses

Avatar
RogerL
490 Posts
Posted Jun 02, 2013
Replied 2 hours later
@greykarel: that was fun to watch. But I'm pretty sure at least segments 1 & 3 can be done in fewer steps. I might make a video tomorrow of my solution. We can compare the number of button presses.
Avatar
RogerL
490 Posts
Posted Jun 03, 2013
Replied 18 hours later
Here, for example, is the first section done in four buttons:

(Video Deleted)

Avatar
greykarel
225 Posts
Posted Jun 03, 2013
Replied 47 minutes later
Yeah, I don't pretend to record the shortest way. And I realise there may be some different ways to solve the puzzle. As I said before, by the time I finished it the first time I had forgot how I did the initial part and I felt I did it different when I solved it again before recording.
Advertisement
Registered users don't see ads! Register now!
Avatar
RogerL
490 Posts
Posted Jun 03, 2013
Replied 53 minutes later
Yeah, it took me longer to optimize the route than it did to find my first solution. Here is my route for the second pass through the hallway, done in three buttons:

(Video Deleted)

And here is the third pass through, done in two buttons:

(Video Deleted)