[SP] Telekinesis 2
Well, it's been a wee while coming, but hopefully it's worth the wait!
This should address some of the problems with the last map such as the overall length and lack of exploration of the core mechanic.
As you'd immagine there are several solutions to each part, but hopefully there's a nice balance.
Challenge:
Find and Destroy 5 Gnomes (not including the example one).
Watch out, they bite. No reward, just satisfaction.
I'd love to see your solution for the main puzzle and gnomes, so if you could spare the time for a vid, that'd be cool. Also unintended solutions. I'm all over that 
Anyway, enjoy!
Edit for V6:
-Added cube droppers. I don't like them, but others seem to.
-Reworked some of the white beams
-Removed Rector's Solution for now.
(I'd have left it, but I want to see if anyone's discovered the other way)
-Made the gnomes less bloodthirsty
-Other minor bits n bobs.
No real complaints, again you have your unique style that is clean and easy to decipher the important visual elements without looking bland and repetitive like normal clean chambers do.
You may want to add cube droppers though, its a bit odd seeing the cubes literally spawn in. Apart from a few really minor texture errors and some of the fizzler models are very slightly off grid (nobody else would notice
)
Awesome, intelligent, puzzles that aren't taxing but are still satisfying to solve and don't require insane ninja moves
cough Autosaves will be ready in a few minutes...
Edit:
Just uploaded v5 with some autosaves, fixed textures, etc.
Thanks again LoneWolf, and as I forgot earler, cheers LP for the deathfieldfizzlers!
Really well made map with excellent and creative puzzles.Here's my blindrun: (20 minutes, sorry if its painful!)
IsCHmGGT9DU
Tell me if there are any unintended solutions!
Feedback:
Feedback
-Cube droppers need...well, cube droppers. Its kinda weird that the cube just spawns from nowhere.
-The chamber is too eerie. Maybe add a little music or two?
-The O button doesn't have its signage but I guess its alright because you can actually see the fizzlers disable and enable.
-Some dark spots can be seen on the panel stairs.
-Gnomes are pretty awesome, but they're quite annoying at the same time because of how they explode once you let go of it.
--In the video, I noticed about 3 gnomes 'slots' but got too lazy to break or rather move those walls away to reveal the gnome.
--I noclipped after completing the map to find all 5 gnomes.
* 1) At the main area, facing the entrance, on the right side of the fizzler above.
* 2) At the main area, on the left, beside the fizzlers that lead to the 'Gnome Introduction Room'
* 3) At the 'Gnome Introduction Room', facing the laser field, above.
* 4) At the flinging room, facing the exit door, above.
* 5) At the area near the O button, needs portal-bumping in order to access the gnome.
5/5. Excellent.
Thanks for mapping! ![]()
Cheers! 
I didn't think you could grab the cube through the glass like that at the end, but hey.. you pulled it off. You're supposed to pause the cube over the button in the center of the room, but that doesn't really matter- the rest is more or less intended!
Thanks also for the notes - I'll fix some stuff in v6 
-Jump off cube, pause and grab it (as mentioned).
-The looped flings you mentioned. (tricky)
-Pausing it at the top of floorportal flings, then jumping off it to gain more height each time.
-Placing it in front of the faith plate to alter the trajectory and slide onto it.
-Grabbing it rolled\pitched 45 degrees then using it as a ramp.
I think the disappearing cube might have something to do with people skipping the intro.
If you're dead set on skipping that, then feel free to type ent_fire button_skip press which should press a hidden test button =)
Had a problem though in the second room:if I F6 saved and had to restart; the cube paused on the bridge button would not come with E or drop with EE had to restart the whole level and not save, then all worked. Only found 2 gnomes - will have to try again...later. Thanks for creating -
Here is my solution for the puzzle and each of the gnomes:
Ufsuh-vAOT0
I didn't run into any problems with the cube. Everything worked fine and dandy.
The biggest problem with these super powers is the fact that blocking some of the unintended solutions is just impossible. But I think it's part of the fun.

Good job on the gnomes too - I half expected some grand elaborate scheme to get to the high-up gnome, but that does the trick. Thanks for the vid!
Solution Video
81ld-bZtUTA
Thanks for mapping!

Loving the solution though - what an awesome way to keep the death fizzler open.
Thanks for the vid
In the first room I tried doing what Jepp did for a while then gave up and found what I presume is the intended way. Not sure what made the cube fizzle in the second room; must be stronger than I thought. By the way, the voting dialogue kicks in before the congratulatory message is finished - you might want to add a few secs to the timer for it.
Top marks from me, thanks for uploading.
Heh, I do like how people have come up with so many solutions. You're actually the first person to do part 1 as intended, and even parts 2/3 are variations on existing ones. I've been meaning to fix a couple of those bugs you saw, but today is a lazy sunday so I hope they weren't too distracting.
Thanks for the vid and kind words 
http://www.youtube.com/watch?v=KyWfan15obc
5/5 eggcelent!
Not sure why the start didn't work the first time, but at least it's on video for now

It's pretty interesting that you didn't do a single bit as intended, but more interesting I think is watching as you adapt and realise like "aww, yeah, I can do that now...".
Cheers for the vid, and for all the tips =)
P.s. Never! I hate using 128 high fizzlers for tall fizzler sections, makes it hard as hell to see!