[SP] Watery Exile

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Metafrank
41 Posts
Posted Jun 11, 2013
WATERY EXILE - A Portal 2 Map

Watery Exile's depressing atmosphere aims to emphasize the darker feel of the portal universe.
I started creating my second map directly after "Asbestos is harmless" turned out to be hit among the players. That was back in July 2011.
It has been a kind of on-again, off-again relationship between me and Hammer these 2 years, but the effective time spent on it was still pretty much.
The result is a medium to difficult map with a minute-long, custom intro sequence and even some added short piano music parts played by me.

Have fun!

Non-Workshop version for thinkingwithportals.com, made by Metafrank, 2011-2013

Click here to download Watery Exile

Click here to download Watery Exile

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Metafrank
41 Posts
Posted Jun 11, 2013
Replied 4 minutes later
Yup, it's been 2 years. Now it's done. Figured I'll upload this here first, as I didn't really work with the steam workshop yet.
I followed the instructions here: http://www.thinkwithportals.com/puzzlem ... bility.php, but triggering the relay doesn't seem to have any effect. I'm guessing that it only works when the map actually is uploaded via the p2mappublish.exe?

Have a preview:

Oh, and also, let me know what you think

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El Farmerino
393 Posts
Posted Jun 11, 2013
Replied 1 hour later

Quote:
I'm guessing that it only works when the map actually is uploaded via the p2mappublish.exe?

Yep, that's right - you can't really tell if it works properly until you upload it. The best way is to upload, make it private, subscribe to it yourself and they try it out - if it works you can make it public after that.

As for the map itself - some very impressive stuff and a phenomenal opening!

Comments on the puzzles
In general the map was a bit too ninja-ish for my tastes, what with the tricky jumps through fizzlers, standing on cubes in laserfields and the like. In the upper room to activate the right-hand laser I tossed the cube out a little way and then jumped off it through a portal in the side wall to the button - not sure if that's intended or not. Likewise in the other room I used a cube toss and couldn't tell if that was what I was supposed to do. I really liked the final bounce up to the exit, though; was a little worried I'd have to time things so as not to hit the ceiling lasers, but that happily wasn't the case.
Overall I'd probably give it a 3/5 for puzzles (though I can imagine a certain audience will love it) but an easy 5/5 for presentation and that alone makes it a must-play. Thanks for mapping!

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Metafrank
41 Posts
Posted Jun 11, 2013
Replied 1 hour later
Workshop version: All Glass surfaces are extremely shiny/yellowish.
Non-Workshop version works fine.

It's EXACTLY the same bsp file. Any ideas?

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User
630 Posts
Posted Jun 11, 2013
Replied 38 minutes later
//-- I really Didnt get it, how i can survive at the beginning the impact, I need Help

EDIT: I only survive when i turn Godmode on, but everytime after the Room is crashing down and 2 Seconds i see the crashed Room and i Die, why? Or what am i doing wrong?

//-- But i really Enjoyed the Rest of the Map, not to hard, not to easy, and the 2 Cubes could be Companion, theyre very helpful 5/5

//-- I Found a little bug, at the beginning, when you are on the first room with the goo, one button and cube, The Panels (And the Brush) on the Left are not Solid, you can go through them

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Metafrank
41 Posts
Posted Jun 11, 2013
Replied 2 hours later
Whoa, the one with the non-solid panels is a biggy, thanks!

Oh, to survive the fall, just jump on the bed.

Here's a picture of my problem:
LEFT: Map loaded from console
RIGHT: Map loaded from Workshop
-> It is the VERY SAME .bsp! This doesnt make any sense.

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zivi7
649 Posts
Posted Jun 11, 2013
Replied 1 hour later
Did you rename the map before uploading it to the workshop? Afaik that destroys the built cubemaps.
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quatrus
1,047 Posts
Posted Jun 11, 2013
Replied 18 minutes later
Excellent mapping and sound track. Start was very clever as was the ending.
Puzzles, well I liked them - although the cube walk gets tedious if done too much...the last jump to the exit required a moving portal shot and saves don't save the painted bridges - never do, so nothing to be done about it.. Jumping over fizzlers - took a few tries but great idea.
Enjoyed it a lot, thanks for creating.
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Metafrank
41 Posts
Posted Jun 11, 2013
Replied 14 minutes later

zivi7 wrote:
Did you rename the map before uploading it to the workshop? Afaik that destroys the built cubemaps.

No, I didn't - still, you solved the problem
Figured the fact that the filename contains a space might make that crappy publish thing rename it and screw things up, which actually appears to have been the problem. Thanks!

EDIT: Update 1.1 out now. Fixed non-solid panel wall, made the map work with the workshop and released it there after seeing that all other current maps on TWP.com seem to be workshop uploads as well.
Thanks for the help so far!

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Lpfreaky90
2,842 Posts
Posted Jun 11, 2013
Replied 3 hours later
are you sure it's solvable in it's current state? I can't seem to find a reflector cube anywhere...
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Metafrank
41 Posts
Posted Jun 12, 2013
Replied 4 hours later
You don't need one, so yes.
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User
630 Posts
Posted Jun 12, 2013
Replied 6 hours later

Metafrank wrote:
Whoa, the one with the non-solid panels is a biggy, thanks!

You're welcome

Hmm i heard the Cubemap Error "can" be solved, by compiling the Map with Hdr, Ldr, or without.
Try some of these and reupload the Map. So, it "can" help, dont know really.

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Metafrank
41 Posts
Posted Jun 12, 2013
Replied 2 hours later
As I said, the problem is already solved - it was caused by p2publish apparently renaming the file cause it contained spaces.

On a side note, I made my first map, "Asbestos is harmless", Workshop ready and gave it a little update, so on the off-chance you didn't play it yet, give it a try:

[SP] Asbestos is harmless!

&

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User
630 Posts
Posted Jun 12, 2013
Replied 20 minutes later
Oh, ok,

Here another Not Solid Face:

^^

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Metafrank
41 Posts
Posted Jun 13, 2013
Replied 19 hours later
Fixed that as well, thanks. I feel bad for not posting update notes, usually I hate sneak updates myself, but it's just so easy to update with the Workshop and all
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User
630 Posts
Posted Jun 13, 2013
Replied 5 hours later
Didnt found any other Bug, Nice
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sicklebrick
876 Posts
Posted Jun 13, 2013
Replied 40 minutes later
Cheers - very nice map! It wasn't difficult, but did require a bit of thinking, so it's a nice balance
My only real issue with it was that the game_texts have slightly different default sizes and colours in the PTI version, so it took several deaths to actually notice and read it. (Can be fixed by just changing text channel).

Great map though, thanks!

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Metafrank
41 Posts
Posted Jun 14, 2013
Replied 16 hours later
Huzzah, I managed to break the map with that last update !
Anyway, now it's working again. Also changed text channels, although I never encountered a text-related problem.
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sicklebrick
876 Posts
Posted Jun 14, 2013
Replied 3 hours later
Aah crap, hope it's not just me with the weird text channels, lol.
Looking forward to giving it another playthrough anyway