Click here to download SKAoD - Scary Killer Arm of Doom
Click here to download SKAoD - Scary Killer Arm of Doom
&
Click here to download SKAoD - Scary Killer Arm of Doom
Click here to download SKAoD - Scary Killer Arm of Doom
&
The thing is that this is totally new and every step is totally new.
If you look at portal 1 bossfight:
- the rocket turret has been introduced before
- the incinerator has been introduced before
- glados basically tells you what to do the first time around.
Portal 2:
- You have been introduced to gel
- you have seen a white gel tube explode
- bombs are quite self-explanatory
- you have handled a core before (Wheatley)
- You pressed the stalemate button already
These things greatly help you to solve the bossfight. If you give the portal 2 bossfight to someone who hasn't played portal 2 yet; or maybe only some old aperture levels with just the gels, without the other steps, he would probably have a lot of problems with it! But because of the steps being explained earlier on it makes it a lot easier.
As for the missing materials; you should really pack that into your bsp!
Also, its meant to be hard, and you're meant to die a bit, but usually it is in the name of science, or it is to show you what to watch out for
Also, what's up with the exit button right at the start? I can exit through the menu, I don't see the point of having a button for it. And it does say what it is, but still, a simple minded person, such as myself, would press it anyway, just to see what it does. So right at the start I exited the map... 