Felix's Hammer Notepad

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FelixGriffin
2,680 Posts
Posted Aug 17, 2013
Replied 12 hours later
Yes, as you can probably tell from the layout of the room I used Omni's gel gun as a starting point.
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Gemarakup
1,183 Posts
Posted Aug 17, 2013
Replied 2 hours later
Looks like Blaperture Mesa also forgot to order the videos.
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metroid101
79 Posts
Posted Aug 17, 2013
Replied 33 minutes later

FelixGriffin wrote:
Yes, as you can probably tell from the layout of the room I used Omni's gel gun as a starting point.

You know....

You should re-code the paint gun that's left over from the power of paint game.
Make it so that you can fire any kind of gel anywhere, but you have to load the gun up with the gel from a paint dropper.

But since it's like a squirt gun give it limited ammo and pressure.
I dunno how that'd work but it could be neat, you could make some cool puzzles with that. :3

Oh, and the Ice gel is looking cool
heh

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FelixGriffin
2,680 Posts
Posted Aug 17, 2013
Replied 26 minutes later

metroid101 wrote:
FelixGriffin wrote:

Yes, as you can probably tell from the layout of the room I used Omni's gel gun as a starting point.

You know....

You should re-code the paint gun that's left over from the power of paint game.
Make it so that you can fire any kind of gel anywhere, but you have to load the gun up with the gel from a paint dropper.

But since it's like a squirt gun give it limited ammo and pressure.
I dunno how that'd work but it could be neat, you could make some cool puzzles with that. :3

Oh, and the Ice gel is looking cool
heh

Motanum already did that with his "A La Tag" map, it's somewhere in the Download Database.

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FelixGriffin
2,680 Posts
Posted Aug 24, 2013
Replied 6 days later
With the start of classes I can't spend as much time mapping, but here's a new Notepad. I replaced the primary fire on the Multitool since I couldn't get the laser working, so now it fires (to use the technical term) "squiggly fizzleballs." Not perfect, but much prettier than the laser (and more fun).

youtube.com/watch?v=0Zp8XcMdc3w

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CamBen
973 Posts
Posted Aug 24, 2013
Replied 1 hour later
It looks like your multitool's finc_tank is a bit too close, giving it weird aiming. If you want better aiming, maybe try using track trains to move it back after the player assumes control over it. Also, how'd you get the tank to not deactivate when pressing E? I've gotten that problem quite a lot.
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FelixGriffin
2,680 Posts
Posted Aug 24, 2013
Replied 12 minutes later
Is it too close? It seems to go right, it just doesn't appear straight out of the viewmodel.

As soon as the player activates the tank, I parent it to its control volume and the control volume to the player. That makes it non-solid and gets rid of the deactivating. I still have the problem occasionally, but I edited those ones out of the clip.

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FelixGriffin
2,680 Posts
Posted Aug 30, 2013
Replied 6 days later
Adhesion Gel! Woo!

http://www.youtube.com/watch?v=ZEHZRpkBshc

It's still a WiP: it only works on walls facing south, and the collisions are glitchy (partway through you see this when I fall into it). But still!

Note: unlike my other gels, this one requires significant effort to put into a map. Every wall and ceiling must be covered by the Adhesion Grid, and all paintable walls must face one of the six cardinal directions. You also can't use Speed or Portal Gel with this, or it'll turn out purple. Bounce Gel is fine, and it's possible to make Speed Gel work at the expense of some of the effects. And finally, since this uses custom particles, it is NOT workshop compatible. Sorry.

EDIT: (I should mention that these rules, except the no-conversion-gel one, only apply to the section where this gel is available.)

That said, it's still pretty fun to play with.

EDIT2: Small improvement, I got gravity to stay vertical when you move rather than following you.
youtube.com/watch?v=INje2dKyZyo

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Snapper576
81 Posts
Posted Aug 31, 2013
Replied 19 hours later
One Word. Awesome!
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Flo2912
80 Posts
Posted Aug 31, 2013
Replied 1 hour later
really great

this is one of your new seperate Gels, right? or did you replace the reflectiongel (pleas tell me, you didn't :/ )?
whats the reason, that you can't use portal or speedgel? can't you fix that somehwo? :/

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TeamSpen210
608 Posts
Posted Aug 31, 2013
Replied 28 minutes later
It's probably reflection gel, that still has some of the original sticky gel effects and does use propulsion and conversion gel effects. It's really awesome anyway.
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FelixGriffin
2,680 Posts
Posted Aug 31, 2013
Replied 35 minutes later
I did use the standard Gel 1 for this, since it's an easy way to make the effects and I wanted to see how quickly I could build this. If I'm using the Adhesion Grid idea I can replicate the effect with a custom gel later.

Gel 1 has strange properties: it looks like Conversion Gel on the ground, and Propulsion Gel on the player's face. To "fix" that problem I just used a console command to turn Conversion Gel and Propulsion Gel purple for the map, but there's no way to switch back and forth within a single BSP map.

I now have it working on all but one of the possible directions, and I hope to have a full prototype by the end of the night.

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Flo2912
80 Posts
Posted Aug 31, 2013
Replied 15 minutes later

FelixGriffin wrote:
I did use the standard Gel 1 for this, since it's an easy way to make the effects and I wanted to see how quickly I could build this. If I'm using the Adhesion Grid idea I can replicate the effect with a custom gel later.

you mean, you could move it to an custom Gel?
I thik you should do this if you release it after finishing the Code, to seperate it from reflectiongel, and make the use of Conversion and speedgel enable
just for the Beta its ok, if this is easy to experiment with it^^

Awesome, work, hope you'll finish it soon.

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FelixGriffin
2,680 Posts
Posted Aug 31, 2013
Replied 2 hours later
Here's my bit of progress. Enjoy.

http://www.youtube.com/watch?v=GEu40ocqCH4

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Snapper576
81 Posts
Posted Sep 01, 2013
Replied 2 hours later
Looks awesome so far just wondering can you walk on the roof of the chamber?
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FelixGriffin
2,680 Posts
Posted Sep 01, 2013
Replied 7 hours later
You can in theory, but I haven't found a way to get the gel on the ceiling yet.
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FelixGriffin
2,680 Posts
Posted Sep 01, 2013
Replied 2 hours later
Adhesion Gel poster!
http://cloud-2.steampowered.com/ugc/919020759545032710/B6D7E835A859453C314343CB51D0E085049D044F/

Looking at those posters gave me a cool idea--imagine paint cans that break open if they hit a surface hard enough, so you need to use precision flings or the Gravity Gun to put the gel where you want it. That'll be a Hammer Notepad someday.

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CamBen
973 Posts
Posted Sep 01, 2013
Replied 27 minutes later
There are paint can models from hl2 that I have, I was thinking they could be used as ammo pickups for the paint gun, or used to recreate the aperture investment opportunities in portal 2.
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Gemarakup
1,183 Posts
Posted Sep 01, 2013
Replied 1 minutes later

CamBen wrote:
There are paint can models from hl2 that I have, I was thinking they could be used as ammo pickups for the paint gun, or used to recreate the aperture investment opportunities in portal 2.

Yeah, I also wanted to be able to pour gel out of cans.
That poster makes sense BTW.

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FelixGriffin
2,680 Posts
Posted Sep 01, 2013
Replied 48 minutes later

CamBen wrote:
There are paint can models from hl2 that I have, I was thinking they could be used as ammo pickups for the paint gun, or used to recreate the aperture investment opportunities in portal 2.

Where did you find those? I'm trying to build my own model in Blender but it's slow going.