Felix's Hammer Notepad
FelixGriffin wrote:
Yes, as you can probably tell from the layout of the room I used Omni's gel gun as a starting point.
You know....
You should re-code the paint gun that's left over from the power of paint game.
Make it so that you can fire any kind of gel anywhere, but you have to load the gun up with the gel from a paint dropper.
But since it's like a squirt gun give it limited ammo and pressure.
I dunno how that'd work but it could be neat, you could make some cool puzzles with that. :3
Oh, and the Ice gel is looking cool
heh
metroid101 wrote:
FelixGriffin wrote:Yes, as you can probably tell from the layout of the room I used Omni's gel gun as a starting point.
You know....
You should re-code the paint gun that's left over from the power of paint game.
Make it so that you can fire any kind of gel anywhere, but you have to load the gun up with the gel from a paint dropper.But since it's like a squirt gun give it limited ammo and pressure.
I dunno how that'd work but it could be neat, you could make some cool puzzles with that. :3Oh, and the Ice gel is looking cool
heh
Motanum already did that with his "A La Tag" map, it's somewhere in the Download Database.
As soon as the player activates the tank, I parent it to its control volume and the control volume to the player. That makes it non-solid and gets rid of the deactivating. I still have the problem occasionally, but I edited those ones out of the clip. 
http://www.youtube.com/watch?v=ZEHZRpkBshc
It's still a WiP: it only works on walls facing south, and the collisions are glitchy (partway through you see this when I fall into it). But still!
Note: unlike my other gels, this one requires significant effort to put into a map. Every wall and ceiling must be covered by the Adhesion Grid, and all paintable walls must face one of the six cardinal directions. You also can't use Speed or Portal Gel with this, or it'll turn out purple. Bounce Gel is fine, and it's possible to make Speed Gel work at the expense of some of the effects. And finally, since this uses custom particles, it is NOT workshop compatible. Sorry.
EDIT: (I should mention that these rules, except the no-conversion-gel one, only apply to the section where this gel is available.)
That said, it's still pretty fun to play with. 
EDIT2: Small improvement, I got gravity to stay vertical when you move rather than following you.
youtube.com/watch?v=INje2dKyZyo
this is one of your new seperate Gels, right? or did you replace the reflectiongel (pleas tell me, you didn't :/ )?
whats the reason, that you can't use portal or speedgel? can't you fix that somehwo? :/
Gel 1 has strange properties: it looks like Conversion Gel on the ground, and Propulsion Gel on the player's face. To "fix" that problem I just used a console command to turn Conversion Gel and Propulsion Gel purple for the map, but there's no way to switch back and forth within a single BSP map.
I now have it working on all but one of the possible directions, and I hope to have a full prototype by the end of the night.
FelixGriffin wrote:
I did use the standard Gel 1 for this, since it's an easy way to make the effects and I wanted to see how quickly I could build this. If I'm using the Adhesion Grid idea I can replicate the effect with a custom gel later.
you mean, you could move it to an custom Gel?
I thik you should do this if you release it after finishing the Code, to seperate it from reflectiongel, and make the use of Conversion and speedgel enable 
just for the Beta its ok, if this is easy to experiment with it^^
Awesome, work, hope you'll finish it soon.
http://cloud-2.steampowered.com/ugc/919020759545032710/B6D7E835A859453C314343CB51D0E085049D044F/
Looking at those posters gave me a cool idea--imagine paint cans that break open if they hit a surface hard enough, so you need to use precision flings or the Gravity Gun to put the gel where you want it. That'll be a Hammer Notepad someday.
CamBen wrote:
There are paint can models from hl2 that I have, I was thinking they could be used as ammo pickups for the paint gun, or used to recreate the aperture investment opportunities in portal 2.
Yeah, I also wanted to be able to pour gel out of cans.
That poster makes sense BTW.
CamBen wrote:
There are paint can models from hl2 that I have, I was thinking they could be used as ammo pickups for the paint gun, or used to recreate the aperture investment opportunities in portal 2.
Where did you find those? I'm trying to build my own model in Blender but it's slow going.