Felix's Hammer Notepad

Avatar
FelixGriffin
2,680 Posts
Posted Sep 07, 2013
Replied 5 hours later
I imagine people will want to get used to the gel before solving even Wheatley's puzzles with it, so I added a little sandboxy room to the beginning of the sequence to let players play with the gel.
Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Sep 07, 2013
Replied 1 hour later
There we go, three beautiful tests, plus one by Radelite and one in the planning stage. If anyone has a map idea with Adhesion Gel that they'd like to include in this map pack (with credit of course), just PM me.
Avatar
FelixGriffin
2,680 Posts
Posted Sep 14, 2013
Replied 6 days later
I'm feeling pretty happy with the Adhesion Gel puzzles I have now. One of them shows how it interacts with the other gels by using water, blue, orange, and purple in a single puzzle. It's mindbending but has a great AHA moment.
Avatar
FelixGriffin
2,680 Posts
Posted Sep 16, 2013
Replied 2 days later
Okay, three test chambers are now built and detailed with Wheatley choreographed in. I used about half the WheatDOS voice lines in the game from before the boss battle.

Anyone else interested in making a puzzle for this?

Avatar
reepblue
894 Posts
Posted Sep 17, 2013
Replied 1 day later
I'm interested since Colossal does not want me to release the BP map I just finished.
Avatar
FelixGriffin
2,680 Posts
Posted Sep 17, 2013
Replied 1 hour later
Thanks, Reep! I sent you a PM with the instructions and samples.
Avatar
Gemarakup
1,183 Posts
Posted Sep 18, 2013
Replied 6 hours later
I might make one, but does this work on cubes?
Avatar
Flo2912
80 Posts
Posted Sep 18, 2013
Replied 1 hour later
I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.

Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^

Avatar
FelixGriffin
2,680 Posts
Posted Sep 18, 2013
Replied 2 hours later

yishbarr wrote:
I might make one, but does this work on cubes?

Right now cubes don't stick to it, but you're able to carry them across corners without problems. I'm working on adding a feature so that painted cubes will stick to painted walls.

Flo2912 wrote:
I'm geneally interested in making maps with it. I also could try to make a wheatly-themed map, but I'm still a Hammer beginner and learning how to use it. My actuall main-problem are detailless Maps especially in using different textures :/
anyway, I more want to create some additional Maps for the remake of my style-changer cave johnson mappack(that may becomes part of a mod) with it.

Is there any progress on a custom-blob-version? I've read something about implementatonproblems of something. I would like to have it different from reflectiongel, but if you don't get it work, the replace-version would be better than nothing^^

That's good about the detailing, maps with this gel can't be too detailed because there's no optimization at all within a test chamber. Everything has to be tied to an entity, so it's all in one big visleaf.

I'm not planning to make a custom-blob version because this way looks more consistant with the other gels (and much better), and using a custom blob would take a bunch more work for an effect that didn't look as good.

Avatar
Flo2912
80 Posts
Posted Sep 18, 2013
Replied 37 minutes later
ok But you'll release the other custom-blob-gel, won't you?
Is this version at least workshop compatible? It doesn't use Custom particles, so it should work, right?
Are the limitations about Speed and Portalgel somehow fixed?

Anyway, if you want, send me the needed files, I'll see if I get a good puzzle work with it^^

Avatar
FelixGriffin
2,680 Posts
Posted Sep 18, 2013
Replied 1 hour later
I'll release it if you want, but it's not very pretty. I just used some files that Omni and Reepblue made for gel in Portal 1, so it looks like the stuff from Conversion-Cubed.

This version is not quite workshop-compatible, but the only thing you'd be missing if you played from the workshop would be the explosion particle for the blob. The rest would work fine, and the explosion would show up almost perfectly if you had ever used the Stylechanger.

You can use Speed Gel now, but not Portal Gel. If you have a brilliant idea I'll see about changing that, but I've only ever seen two decent portal gel puzzles (Gel Trampoline and one in Reepblue's notepad) and one depended on being able to mix gels.

Avatar
Flo2912
80 Posts
Posted Sep 18, 2013
Replied 1 hour later

FelixGriffin wrote:
I'll release it if you want, but it's not very pretty. I just used some files that Omni and Reepblue made for gel in Portal 1, so it looks like the stuff from Conversion-Cubed.

you mean the adhesiongel?
Is it full completed or are you still working on it? I've heared something about adding a cube stick function^^ If it is full completed it would be nice to have it, if not I can wait a little longer (waiting since I found out about Valves plans for this Gel short after the release of Portal 2, some more time to wait doesn't make much difference^^)
But 'ive already startet to think about use in puzzels, and I've some basic Ideas that I want to try^^

for the other Gels: I actually think they arer really great. Sometimes the placed-texture looks a little strange at first look, but I think after the first few times you won't mind that anymore.
same here, if there isn't something full completed, I think I and the community can wait a little longer, but I've also started to think about puzzels with it^^

[edit]: don't worry about the conversiongel, It's not really needed at the momennt, at least not for my puzzles^^

Avatar
FelixGriffin
2,680 Posts
Posted Sep 18, 2013
Replied 7 hours later
I meant the version with the custom blob effect.

It works now, but it's still a WiP. I'm working on the cube-stick function, for one. I plan to have Turret Cubes be immune to that, as they're easy to separate out (different classname), and in the Wheatley style it's justifiable that both would be present.

As soon as I have my "SDK Pack" properly updated I'll PM it to you, you can use it to make puzzles (although the gel won't look good without the full installer). If you come up with any send them back and I'll put them in the mappack.

Avatar
Gemarakup
1,183 Posts
Posted Sep 19, 2013
Replied 18 hours later
Thanks for the gel. I just thought of a nice quick puzzle. I may need reepblue's permission, because it uses BP magnets.
EDIT: Am I making this in Wheatley style or does it not matter? I'm just a bit new to doing Wheatley style.
Avatar
Flo2912
80 Posts
Posted Sep 19, 2013
Replied 44 minutes later

FelixGriffin wrote:
I meant the version with the custom blob effect.

If it's possible, I would like to see the differences of the custom blobs, to the normal blobs^^

Avatar
FelixGriffin
2,680 Posts
Posted Sep 19, 2013
Replied 2 hours later

yishbarr wrote:
Thanks for the gel. I just thought of a nice quick puzzle. I may need reepblue's permission, because it uses BP magnets.
EDIT: Am I making this in Wheatley style or does it not matter? I'm just a bit new to doing Wheatley style.

It doesn't matter, I'll detail it a bit anyway. It's REALLY hard to do Wheatley-style with Adhesion Gel, so just make it clean and add some monitors.

Avatar
Flo2912
80 Posts
Posted Sep 19, 2013
Replied 2 hours later
I'm just wundering if it is somehow possible to changes the name of the materials files that are used to turn the Gel purple. Maybe via a script or these skin-system?

anyway its a little buggy. but I lik the adhesion Gel

I'll start to create an easy basic map in Cave johnson style, while thinking about new puzzle-Ideas this weekend^^

Avatar
FelixGriffin
2,680 Posts
Posted Sep 19, 2013
Replied 24 minutes later

Flo2912 wrote:
I'm just wundering if it is somehow possible to changes the name of the materials files that are used to turn the Gel purple. Maybe via a script or these skin-system?

anyway its a little buggy. but I lik the adhesion Gel

I'll start to create an easy basic map in Cave johnson style, while thinking about new puzzle-Ideas this weekend^^

It's not possible to change the materials in any way, except by changing the path inside the VMT (which I assume isn't what you want). I'm working on fixing the bugs now, but the only major one left (as in making the map unplayable if it happens) is if you switch directly from the floor to the ceiling by using a tractor beam.

I'd recommend waiting until the end to detail your map, since it's REALLY annoying with everything tied to an entity. You can't group brushes or use visgroups on them.

Avatar
Snapper576
81 Posts
Posted Sep 21, 2013
Replied 2 days later
I would be interested in making a puzzle but I have some questions:
1. This Does Definitely without a doubt work with blue and speed gel?
2. If you land on it by via Ariel faith plate will you stick?
3. if you place a portal underneath you while you are on the wall what happens?
and can I make this in Pti and export it and put the gel in. I don't need to do this but I'm not very good with hammer. If it has to be done In hammer I can do that. Also I don't need speed gel It would just be nice
Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Sep 21, 2013
Replied 23 minutes later

Snapper576 wrote:
I would be interested in making a puzzle but I have some questions:
1. This Does Definitely without a doubt work with blue and speed gel?
2. If you land on it by via Ariel faith plate will you stick?
3. if you place a portal underneath you while you are on the wall what happens?
and can I make this in Pti and export it and put the gel in. I don't need to do this but I'm not very good with hammer. If it has to be done In hammer I can do that. Also I don't need speed gel It would just be nice

1) Yes it does. It's even possible to combine them if you change some settings in Hammer.
2) Yes. Same if you fling, use a tbeam, or use a gel-launch.
3) I tested this just a bit ago. You fall through and gravity "changes" as you come out, just as it normally does if you have portals on different surfaces.
4) This cannot be placed in the PTI, but if you make a PTI puzzle it's fairly easy for me to add it in. Just use Conversion Gel as a placeholder.