[SP] Demonian

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greykarel
225 Posts
Posted Sep 23, 2013
A map for experienced players. No hard execution. Just moving cubes around. Have fun.

Credits
to headshot for beta testing
to josepezdj for beta testing and custom water texture
to omnicoder for TestChamberSign maker
to brainstone for elevator instances

Music: "Good Night" by Sergey Gatalskiy feat. Viktor Tsoi.

Click here to download Demonian

Click here to download Demonian

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Jacu
81 Posts
Posted Sep 23, 2013
Replied 3 hours later
Yeah, sometimes interesting
Took me about an hour or so
Unfortunetly I discovered funnel throw mechanic while playing one of Marc's map, so that part was easy for me
Don't know if my solution is intended or not, but I really like it, especially the very last move

Here is the video
(Will be up in 140 mins)

Bd0nji_d9ws

EDIT: there is some issue with sound. Your music was not playing while I was recording, but somehow it is recorded. And sound is not synchronized to the video, dont know what happend :F

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josepezdj
2,386 Posts
Posted Sep 24, 2013
Replied 8 hours later
Woah, Grey! I love the changes! Really funny to get the first cube now! I'm with the 2nd cube atm, I'll continue this evening.
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greykarel
225 Posts
Posted Sep 24, 2013
Replied 11 hours later
@Jacu thanks for your video. Getting the first cube is not fully intended (damn, how long your hands are ). And your last move is unintended as well and I don't like it as much as you do. It's rather ninjash and not the way to be intended one.

I've fixed both issues and updated the map. Hope you'll keep on.

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RogerL
490 Posts
Posted Sep 24, 2013
Replied 9 minutes later

greykarel wrote:
And your last move is unintended as well and I don't like it as much as you do. It's rather ninjash and not the way to be intended one.

I'm glad to hear that. After all the work I did to find my solution, it was kind of disheartening to see Jacu pull that off. Still, I would have never thought of it, so at least congrats on finding that.

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josepezdj
2,386 Posts
Posted Sep 24, 2013
Replied 50 minutes later
I've got the 2nd cube!!! AMAZING!!! I think this must be intended!
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Jacu
81 Posts
Posted Sep 24, 2013
Replied 1 minutes later
Got it

Recording right now

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josepezdj
2,386 Posts
Posted Sep 24, 2013
Replied 46 minutes later
SOLVED IT!!! AWESOME!!! GREY!!!

I'll record it too, Jacu!

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Jacu
81 Posts
Posted Sep 24, 2013
Replied 32 minutes later
Video will be up in 40 mins or so

9SRfuXRNV-c

Speaking truly, I saw the intended final move from the very first moment I saw this map, but I thought, that jumping with cube will be faster than figuring out how to respawn weighed cube. It worked and that was enough for me.

There are two things I don't like in your map:
Firstly, you can get stuck in lower area
Secondly, going through portal with laser in the very middle of it is irritating

Anyway good map, but not as hard as I expected
Cheers

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josepezdj
2,386 Posts
Posted Sep 24, 2013
Replied 8 minutes later
OK, mine:

(300 minutes yet >.<)
solution
gRwx4pS3zM4

I just LOVED IT!! To me, it is insanely well planned and developed! To be honest, a true jewel!

NOTE: even though I played the map some time ago in the early beta, I only got as far as getting the first cube in a so unintended way, so I was waiting for Grey's update, until last week he told me he was about to publish it; I thought of playing it immediately, and keep the solution video (in the case of solving it :p) until someone else posted it. Since Jacu has been playing it hard, I haven't kept my video

5/5 my friend!

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RogerL
490 Posts
Posted Sep 25, 2013
Replied 7 hours later
Yeah, my own solution was more like Jacu's. Except for the first cube. Jose's solution was a bit more complicated than I think it needs to be. To get the first cube, I funneled the cube to the ceiling in the room behind the laser field, then I flung it to hit the pedestal button, knocking it toward me where I could retrieve it. But I would guess that Jacu's method in his second video is the intended solution. Getting the cube to hit the laser catcher and activate the lightbridge was actually the hardest part for me. Jacu does it in one move; it probably took me about a dozen attempts to get it right.

Still, a very nice puzzle: some challenging execution, but mostly a lot of hard thinking.

But I would like to reiterate Jacu's complaints: jumping through portals with lasers going through them is no fun, and you need to figure out how to prevent the player from getting stuck in the lower level near the exit before the cube is placed on the cube button near the entrance.

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josepezdj
2,386 Posts
Posted Sep 25, 2013
Replied 3 hours later

RogerL wrote:
Yeah, my own solution was more like Jacu's. Except for the first cube. Jose's solution was a bit more complicated than I think it needs to be.

Hehe... yeah, I agree completely, I tend to overcomplicate things... After watching the 2 videos that Jacu posted (haha, I loved the final ninja-ish move in the 1st video! cheers!), I am sure that what Grey intended was more like that, he likes more to move cubes remotely . I just noticed that my way of solving puzzles is sort of a "phase by phase" approach, like if I tended to separate puzzles in areas and then to solve them one by one... don't know... ofc wherever that is possible...

All in all, it's an awesome map and I really enjoyed a damn lot playing around in such a diabolically pretty well-made maze I sincerely envy (in the best sense of the word) Grey's puzzle-making ability!

Regarding those cons you mentioned, I could agree, but my point is that you always need to sacrifice certain things even though you get annoyances in return if you aspire to achieve high levels in puzzle development So neither of them are annoying enough to spoil this incredible puzzle.

Grey, hats off! as usual

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greykarel
225 Posts
Posted Sep 25, 2013
Replied 8 hours later
@Jose Thanks for your support, my friend.

Actualy both videos show more or less intended way. The only thing I wish I kept in the released version is slime in the pit under funnel source (it was there originaly), so that player have to stay in funnel. It would keep only the intended way for that part.
As to the "laser in portal" problem that you had, there's no problem at all for me. Just crouch and you're lower than the laser beam is.

Anyway, thanks for playing.

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co0op
114 Posts
Posted Oct 17, 2013
Replied 21 days later

Awesome map with a great soundtrack!

All in all it took me over 3 hours and in my opinion it is a pretty hard map. But I don't play as much as I used to so regular players might find it easier.

It never got boring and was very rewarding. The peaceful atmosphere created by the music fits a tough chamber like this very much.

5/5. I thank you for mapping

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HeadShot
174 Posts
Posted Oct 17, 2013
Replied 14 hours later
Just replayed this beauty for fun! A great map, perfectly clean and tricky. Hope you make more soon!