Felix's Hammer Notepad

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lightOfDay
26 Posts
Posted Sep 22, 2013
Replied 4 hours later
I think I'll try my hand at a puzzle too. Nice work BTW! I'm going to go with PTI + Hammer Edit due to the fact that I'm caught up with my own map, and I'm not that good with hammer. I have heard of attempts to resurrect the gel, but this is by far the most successful. Goo work! I mean, good work! ...Hmmm.... Goo.... MWAHAHAHAHA.

cough 100th post cough

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Flo2912
80 Posts
Posted Sep 27, 2013
Replied 5 days later
I hop this is the right Place for it.
Some of you may know the Repulsion-Gel-Poster in some of the old aperture facilities.
I've created a similar poster for the Adhesiongel and I want to know, what you think about it^^
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FelixGriffin
2,680 Posts
Posted Sep 27, 2013
Replied 3 hours later
Looks nice! What program did you use?

For the text I'd recommend Verdana italic, at least for the modern ones. I don't remember the font for the underground posters.

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Flo2912
80 Posts
Posted Sep 27, 2013
Replied 42 minutes later
I used Photoshop 6.0.
A friend of me created the empty base-poster, I thin he also used Photoshop 6.0, he allways uses this
I don't know the Font, the original did use, If someon know it, I'll change it. I don't think this is the right Font :/

Happy you like it ^_^

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FelixGriffin
2,680 Posts
Posted Sep 27, 2013
Replied 1 hour later
Would you mind sending me a PSD? PS6 uses PSD files, right?
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Flo2912
80 Posts
Posted Sep 27, 2013
Replied 37 minutes later
Yes, but I'm not often using PSD's because no other Programm can handle ist.
I have to look again if I have saved is as PSD, but I don't think so :/
I can send you the empty base-pster. It still exist. It's and PNG-File^^
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FelixGriffin
2,680 Posts
Posted Sep 27, 2013
Replied 3 hours later
That would be great. It's always a good idea to save a PSD file so you can edit again later.
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FelixGriffin
2,680 Posts
Posted Sep 29, 2013
Replied 1 day later
http://www.youtube.com/watch?v=gWlQYks8NHQ
By now I'm sick of the default a1 loading screen. Props if you can identify the map or the music without looking at the description.
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Gemarakup
1,183 Posts
Posted Sep 29, 2013
Replied 4 hours later
"A Beam Too Far". As soon as the page downloaded I recognized. I love that map.
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User
630 Posts
Posted Sep 30, 2013
Replied 8 hours later
Yes "a beam to far", i loved the entrance to a little destroyed and "rainy" scene
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FelixGriffin
2,680 Posts
Posted Sep 30, 2013
Replied 14 hours later
New old video, showing a Back-Stock test. Woo!

See the description for some technical stuff.

http://www.youtube.com/watch?v=iqhqffKq2pk

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User
630 Posts
Posted Oct 01, 2013
Replied 15 hours later
hehe, funny tubes
Do you use scripts for that Mirrors? (Oh and i really like the idea to make the mirrors "fizzler" like )
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FelixGriffin
2,680 Posts
Posted Oct 01, 2013
Replied 2 hours later
Actually, no scripts are used (at least as far as I remember). It should be pure Hammer.
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FelixGriffin
2,680 Posts
Posted Oct 01, 2013
Replied 1 hour later
Another old video. If you've watched Aperture R&D (and you should, it's excellent) you'll recognize this invention from the Season Finale.

http://www.youtube.com/watch?v=TRDbXAABeIQ

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Gemarakup
1,183 Posts
Posted Oct 01, 2013
Replied 3 hours later
Paradoxic, as you can't create matter.
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FelixGriffin
2,680 Posts
Posted Oct 01, 2013
Replied 19 minutes later

yishbarr wrote:
Paradoxic, as you can't create matter.

The matter is created temporarily from energy, and is reabsorbed after about 10 seconds.

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BenVlodgi
633 Posts
Posted Oct 02, 2013
Replied 1 hour later

FelixGriffin wrote:
Another old video. If you've watched Aperture R&D (and you should, it's excellent) you'll recognize this invention from the Season Finale.

http://www.youtube.com/watch?v=TRDbXAABeIQ

when you go through, a rag doll of chell should come out of the matter creating portal, and have it lay dead for a min... or maybe have it mirror your actions.. instant coop

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Habzs
225 Posts
Posted Oct 02, 2013
Replied 7 hours later
I'm still amazed on how you figured to use portals for the mirrors. I thought they were resource intensive?
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FelixGriffin
2,680 Posts
Posted Oct 02, 2013
Replied 5 minutes later
Ben: I did at first, but ragdolls and portals don't mix. That's why the co-op bots explode when they die. Ragdolls spaz out if you put a portal under them.

Habzs: If you set a portal to rendermode 10 it will redirect things without requiring the fancy lighting calculations.

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Habzs
225 Posts
Posted Oct 02, 2013
Replied 15 hours later

FelixGriffin wrote:
Habzs: If you set a portal to rendermode 10 it will redirect things without requiring the fancy lighting calculations.

I see. I didn't know changing the rendermode would affect portals.