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[Solved]Lighting does not work.

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Hey =/

Just got another problem: Everytime i create a new map or room, it doesnt matter whether i place light or not, i always see everything brightly. What i also discovered: If i change mat_fullbright to 0 and load the map its always changing to mat_fullbright 1. Yesterday everything worked fine. Now i just added panels (brushes, prop_dynamics, logic_auto, logic_relay).

Have you checked that your map doesn't have a leak?

Did you remember to compile the RAD and VIS? (set to fast or normal)

Sometimes when you play a map in Portal and don't restart the game it will continually load each map in fullbright.
I doubt this is the problem?

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
Sometimes when you play a map in Portal and don't restart the game it will continually load each map in fullbright.
I doubt this is the problem?

The cvar is mat_fullbright. If it's set to 1 then set it back to 0.

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I actually had an leak which i was not able to see, even using the pointfile, there was no leak. So i just created a new box arround this area and now it works.

:sigh:
That is literally the worst way to deal with a leak.

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But there was no leak to See at this point. The pointfile just said me that there is a leek in the Wall, but there is no leek.

Look at the X,Y,Z coordinates that VBSP gives you for the leak.

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Thats what I did. But as i said, there is no leak.

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