2 specific "how-to-make-it" querys
1> Underground-style counters: I am making a map with a trigger that activates every time something passes through it, and so I need a counter to count how many times an object has gone through it (this will be happening with a lot of objects at high speeds) I found the textures for the countdown clock used during the giant door scene, but neither an env_texture_toggle nor a material_modify_control would get the texture to count.
2> Flowing gel: I know the entity to spray paint is (aptly) an info_paint_sprayer, but I need it to flow through a tube, like the paint in the latter parts of P2 before you break the tubes with bombs (I don't need to know how to break it, seems pretty simple, but I wouldn't mind a tutorial on that, too.)
AntiVector wrote:
2> Flowing gel: I know the entity to spray paint is (aptly) an info_paint_sprayer, but I need it to flow through a tube, like the paint in the latter parts of P2 before you break the tubes with bombs (I don't need to know how to break it, seems pretty simple, but I wouldn't mind a tutorial on that, too.)
Never used it before but i know it's a particle effect...
So just search on how to use particle effects and choose the right effect here: