3D skybox - skybox texture behaving like vertex [solved]
The used skybox texture is the standard sky_black, fog_controller preset is darkness from the global_ents and there is a light environment.
Does anyone have an idea what might cause this?
There are two kinds of stock sky_black skies, try to other one called sky_black_nofog in order to check if it's the fog_controller that is messing with the fog values of your sky...
Also what fog seetings have you got in the sky_camera?
josepezdj wrote:
[C]heck if it's the fog_controller that is messing with the fog values of your sky...
Looks like it is 
It's the exact same effect in this tutorial you referred to in the past.
http://forums.thinking.withportals.com/post64983.html#p64983
The sky_camera has that same "fog blend" attribute. Maybe you turned that on accidentally?
HMW wrote:
The sky_camera has that same "fog blend" attribute. Maybe you turned that on accidentally?
Indeed I had. Tunring it off fixed it. Thanks. ![]()