3D textures skybox isn't working

Avatar
kizzycocoa
975 Posts
Posted Nov 22, 2013
Not even the official one seems to work. try to load sky_l4d_c4m1_hdr as a skybox with a 3D skybox. it's like, it ignores the 3d skybox even exists, and just renders the 2d skybox itself.
any ideas how to fix?
Advertisement
Registered users don't see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Nov 22, 2013
Replied 22 minutes later
You need to convert ignorez skyboxes from the Sky shader to the UnlitGeneric shader for Portal 2.
Avatar
kizzycocoa
975 Posts
Posted Nov 22, 2013
Replied 31 minutes later

FelixGriffin wrote:
You need to convert ignorez skyboxes from the Sky shader to the UnlitGeneric shader for Portal 2.

AH! Good! There is a solution!

I am but a lowly mapper with no idea how to do the thing you just said. What would a conversion entail? Just changing the header?

Avatar
Idolon
417 Posts
Posted Nov 22, 2013
Replied 38 minutes later
Bingo. That header determines which shader gets used on that material.
Avatar
FelixGriffin
2,680 Posts
Posted Nov 23, 2013
Replied 8 hours later
VALVe completely destroyed the Sky shader when they improved the lighting engine, and rather than try to fix it they just changed the skyboxes they needed to UnlitGeneric and were done with it.
Avatar
reepblue
894 Posts
Posted Dec 01, 2013
Replied 8 days later

FelixGriffin wrote:
VALVe completely destroyed the Sky shader when they improved the lighting engine, and rather than try to fix it they just changed the skyboxes they needed to UnlitGeneric and were done with it.

I don't think it was the lighting, but the portals. 3D skyboxes don't work in Portal 1 well, and they might have disabled some sky settings.

Avatar
kizzycocoa
975 Posts
Posted Dec 01, 2013
Replied 5 hours later
now I'm having an issue with water. it's rendering fast in-world, yet cheap in-skybox! it's like it suddenly becomes opaque. X_X

any idea how to fix?

Advertisement
Registered users don't see ads! Register now!