A final boss that WAS difficult but not anymore

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MasterLagger
1,695 Posts
Posted Jun 03, 2011
When I was listening to the commentary about designing Wheatley, I heard that they originally had Wheatley use Bombs, Crushers, and attaching turrets to himself. They took it off because they thought it would be too difficult.

My Question: Does anyone else want to have a harder final boss battle similar to the original battle?

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yohoat9
274 Posts
Posted Jun 03, 2011
Replied 9 minutes later
Oh my gosh, truthfully I was very disappointed with the difficulty, it was way to easy in my opinion, took 1 try.
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MasterLagger
1,695 Posts
Posted Jun 03, 2011
Replied 10 minutes later
Yeah, it took me 2 tries because he crushed me when i was under him, but it was pretty easy. I think valve should make the original wheatley battle as a DLC.
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LilRobot
14 Posts
Posted Jun 04, 2011
Replied 16 hours later
Really?
Holy shit, I was mapping about a month ago making a boss battle and came upon the idea of attaching turrets to GLaDOS. Guess I used a beta feature on accident

http://www.youtube.com/watch?v=KVHO1wtr ... re=related
But wow, I want to fight this Wheatley boss o:

&

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MasterLagger
1,695 Posts
Posted Jun 05, 2011
Replied 23 hours later
Maybe we could convince valve to make a DLC with the original battle. I mean, I think these bosses are too easy. I played a source mod called Nightmare House 2 that had a final boss that was hard to beat and fun to fight. If any of valve's employee's are reading this, please make a DLC with the original wheatley battle!
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VictoryIncandescence
48 Posts
Posted Jun 18, 2011
Replied 13 days later
I guess I'm the only one who had trouble with Wheatley. I died multiple times each on getting the green core and on the third bomb pattern before I figured out how to do them properly. Then I died a couple more times because I was too slow. Also, I fail at dodging bombs.

To me, GLaDOS seemed a bit easier in comparison.

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Hober
1,180 Posts
Posted Jun 19, 2011
Replied 2 hours later
It seemed about consistent with the first game, and consistent with the rest of the game.

The objective of the Wheatley fight was to give you just enough difficulty to convince you that he was trying (ineptly) to kill you, while keeping you moving through the story to the fun conclusion.

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MasterLagger
1,695 Posts
Posted Jun 19, 2011
Replied 8 hours later
True, but I still think Valve should make a non-canon boss fight for a DLC. Trying to beat something actually difficult is more rewarding than people think.
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morrock
23 Posts
Posted Jun 26, 2011
Replied 6 days later
I had no trouble with Wheatley, but I personally disagree he should be more difficult. The end of the game was very quick paced and linear, you're rushing to reach a conclusion to the story. Besides, the whole scene is really just to set you up for... well, Lunacy.

To me Portal isn't a game about action, defying death, timing, skill. It's just about logic and humor.

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MasterLagger
1,695 Posts
Posted Jun 26, 2011
Replied 4 hours later

morrock wrote:
I had no trouble with Wheatley, but I personally disagree he should be more difficult. The end of the game was very quick paced and linear, you're rushing to reach a conclusion to the story. Besides, the whole scene is really just to set you up for... well, Lunacy.

To me Portal isn't a game about action, defying death, timing, skill. It's just about logic and humor.

I know what you're saying, but it's common for video games to have a final boss that is difficult. When people get near the end of a game, they expect a challenging boss. People are usually disappointed if there isn't. I'm not saying change the entire boss fight in Portal 2, I'm saying that Valve should make a DLC that has a more difficult, non-story related, final boss fight. Kind of similar to the advanced test chamber like in the first Portal. You know, the Bonus Maps. Those were completely optional. So why not have an advanced boss fight that is also optional?

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darkempire
58 Posts
Posted Jun 30, 2011
Replied 4 days later
Cool someone also working on boss battle
i?m working on it about some weeks ago
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kwp21 pitts
260 Posts
Posted Jul 04, 2011
Replied 4 days later
Never really thought the boss battle to be hard.
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MasterLagger
1,695 Posts
Posted Jul 05, 2011
Replied 16 hours later
Does anyone think there should be a Bonus Map for the upcoming DLC that includes an Advanced Boss Chamber?
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Hober
1,180 Posts
Posted Jul 05, 2011
Replied 22 minutes later

MasterLagger wrote:
Does anyone think there should be a Bonus Map for the upcoming DLC that includes an Advanced Boss Chamber?

Not really.

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MasterLagger
1,695 Posts
Posted Jul 05, 2011
Replied 3 hours later
Okay, anyone else?
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Groxkiller585
652 Posts
Posted Jul 06, 2011
Replied 6 hours later
Nope. If you want a harder boss, trying decompiling the map and make it yourself for personal pleasure.
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MasterLagger
1,695 Posts
Posted Jul 06, 2011
Replied 9 hours later
Hmm... 2 for no, 1 for yes, anyone else?
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Hober
1,180 Posts
Posted Jul 06, 2011
Replied 9 minutes later
Is this vote a popularity contest? Just trying to find people to validate your beliefs?

If you think a better final boss fight would be better, make it happen. Why are we voting?

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MasterLagger
1,695 Posts
Posted Jul 06, 2011
Replied 11 minutes later
I just want to know people's opinion about this. If the majority of people do want a harder boss battle, I'll try to make it. If not, then I don't think I should waste my time trying to make something nobody wants.
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hanging_rope
435 Posts
Posted Jul 07, 2011
Replied 16 hours later
Indie games, mods and custom maps are more about what YOU want, rather than what everyone else wants. You still have to design it so that others can understand and enjoy it, but aiming for a niche market is not usually a problem, especially when you aren't actually trying to make money from it.

On topic, I think a better boss would be one that is slightly more of an intellectual challenge rather than a physical one. But that's just my opinion, make whatever you want.