i am now working on redoing part 3 of my mappack and I am reintegrating a refined method of make a turret kill at turret. so far i got phys_keepupright to keep it from deactivating, npc_enemyfinder to turn it on and off when an enemy turret is near, and ai_relationship to establish much anger.
The problem is ai_relationship cannot break the hierarchy of turret-kind. I attempted parenting an npc_bullseye to the target turret, but placing one infront blinds it and at the sides get broken when the turret is deployed.
so the question I ask is what other entities can a turret hate?