Abyss
Hello everyone. I'd like to ask you how to add abyss to custom map.
If your BTS area fog turns light blue instead of dark blue, edit the global_ents instance, copy the env_fog_controller for the bts, and paste it to your map. Rename it if you want and trigger it with (using a trigger as an example, if you use a logic_auto, use OnMapSpawn instead):
OnTrigger -> <name of env_fog_controller> -> TurnOn
**### Never add this output:**
OnTrigger -> !player -> SetFogController -> <name of env_fog_controller>
(Replace <name of env_fog_controller> with the actual name you give to your env_fog_controller)
This output is the one that makes the (bts) fog turn light blue, and is found in the global_ents.
Also make sure that the env_fog_controller's outputs are empty.
You can tweak the fog end, density and colour of the env_fog_controller's properties if you like.
Hope this helps! 
To trigger a fog setting, just use a logic_auto (Or a trigger of some sorts) and target one of the relays inside of this instance. Example: "OnMapSpawn" Global_ents,instance:environment_destroyed;Trigger,,0.00,-1
When I'm creating levels and have a need for fog. I always create it inside of this instance, so I can use it again if needed. Just makes mapping so much easier.
P.S. Here is a list of the pre-set fog settings that VALVe has given you to play with.
environment_testchamber
environment_destroyed
environment_bts
environment_underground
environment_mines
environment_lake
environment_darkness
environment_bottomless_pit
environment_jailbreak
environment_fan
environment_wheatley_z
environment_destroyed_b
environment_glados_intro
environment_bottomless_pit_falling
environment_lake_b
environment_act4_01
environment_act4_02
environment_act4_03
environment_tuberide
environment_mines_close
Also, RectorRocks.
RectorRocks wrote:
**### Never add this output:**
OnTrigger -> !player -> SetFogController ->
Can I ask why you say never to do this? I have (and VAVLe does as well) use this trigger with no issues. Perhaps you could clear this up for me?
Xerodox wrote:
Everything works perfect =) Thanks man!
No problem! 
TopHATTwaffle wrote:
Can I ask why you say never to do this? I have (and VAVLe does as well) use this trigger with no issues. Perhaps you could clear this up for me?
I'm not sure why but that output makes my skybox turn light blue instead of dark blue. That output is found in the global_ents, and thats why I don't use global_ents when I'm making a bts map. I always use a single env_fog_controller 
RectorRocks wrote:
I'm not sure why but that output makes my skybox turn light blue instead of dark blue. That output is found in the global_ents, and thats why I don't use global_ents when I'm making a bts map. I always use a single env_fog_controller
Perhaps it's your HDR settings?