ambient_generic stopping

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portal2companioncube
108 Posts
Posted Apr 07, 2014
I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!
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User
630 Posts
Posted Apr 08, 2014
Replied 18 hours later

portal2companioncube wrote:
I have an ambient_generic that's playing music. It's activated by a trigger_once, but, once activated, it will only play for a few seconds and then stop. I unchecked the "is NOT looped" flag, but the sound isn't even done playing before it stops. Please help!

Which sound file are you using?

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portal2companioncube
108 Posts
Posted Apr 08, 2014
Replied 14 hours later

TheTobbell wrote:
Which sound file are you using?

music.sp_a2_bts5_b1

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portal2companioncube
108 Posts
Posted Apr 10, 2014
Replied 1 day later
Still not working. Anyone know of anything I could try?
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User
630 Posts
Posted Apr 10, 2014
Replied 46 minutes later
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.
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portal2companioncube
108 Posts
Posted Apr 12, 2014
Replied 1 day later

TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.

What's the command to do that?

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CamBen
973 Posts
Posted Apr 12, 2014
Replied 1 hour later
Ent_fire yoursound playsound
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portal2companioncube
108 Posts
Posted Apr 13, 2014
Replied 1 day later

TheTobbell wrote:
Did you try activating the ambient_generic with a console command? Maybe the trigger makes problems.

Just did. Same thing: it stops after a second or two of playback. So, then, what's wrong with the ambient_generic?

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TeamSpen210
608 Posts
Posted Apr 13, 2014
Replied 1 hour later
I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.
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portal2companioncube
108 Posts
Posted Apr 16, 2014
Replied 3 days later

TeamSpen210 wrote:
I believe this sound isn't made to loop, as it's used in the one-time "cinematic" when the generator implodes.

It's the music from the turret redemption line. (I'm pretty sure.) It's music, not an explosion/implosion sound.

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TeamSpen210
608 Posts
Posted Apr 16, 2014
Replied 19 minutes later
It seems like that sound is a leftover/useless entry, try using sp_bts4_b1, which actually corresponds to the map with the redemption line. bts4 loops, but bts5 stops after 6 seconds in according to the soundscript.