Animated textures
Posted Aug 17, 2011
How do you make animated textures? Not, like, create one, just put one in a map. I need one for a conveyor belt.
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Posted Aug 17, 2011
Replied
12 minutes
later
Here's a tutorial:
http://www.moddb.com/games/half-life-2/ ... ed-texture
It teaches you how to make one and use it
Posted Aug 17, 2011
Replied
44 minutes
later
This helps, but I need the texture from the conveyor belt in the game
Posted Aug 17, 2011
Replied
2 minutes
later
I don't think the conveyor belt is a texture, an entity or instance
Posted Aug 17, 2011
Replied
11 minutes
later
the entity func_conveyor is a tie. So, yes it *is * an entity, but it has an animated texture.
Posted Aug 17, 2011
Replied
2 minutes
later
Then it is not an animated texture but a stationary repeating texture. Did you look up conveyor in the textures menu?
Posted Aug 17, 2011
Replied
3 minutes
later
ah, found it. How do I repeat the texture?
Posted Aug 17, 2011
Replied
4 minutes
later
No need to repeat
First, create the brush and tie it to the func_conveyor, then Set the speed and Direction in the properties.
These textures should be stretched when they are used from 0.25 to about 2.00 along the movement direction.
First, create the brush and tie it to the func_conveyor, then Set the speed and Direction in the properties.
These textures should be stretched when they are used from 0.25 to about 2.00 along the movement direction.
Posted Aug 17, 2011
Replied
14 minutes
later
It is still static. Here is my VMF.
Posted Aug 17, 2011
Replied
5 hours
later
It should work, but if it doesn't I recommend to decompile one of the portal 2 maps
Like the one with the different turret or the part where Wheatley tries to kill you
Posted Aug 18, 2011
Replied
9 hours
later
I don't know of any good decompilers. What do you use?
Posted Aug 18, 2011
Replied
31 minutes
later
BSPSource.
Posted Aug 18, 2011
Replied
32 minutes
later
It seems that is uses a prop_dynamic. It has a player clip under it that initializes the whole thing. Interesting, yet complicated.
Posted Aug 18, 2011
Replied
1 hour
later
Posted Aug 18, 2011
Replied
8 hours
later
I decompiled a Valve map
Posted Aug 19, 2011
Replied
4 hours
later
The Valve maps don't employ a surface with a scrolling texture, they use a bunch of props parented to a movement entity.
Posted Aug 19, 2011
Replied
7 hours
later
The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.
Posted Aug 19, 2011
Replied
20 minutes
later
Omnicoder wrote:
The easiest way to scroll an arbitrary texture is with material proxies. I used TextureScroll to scroll the walls up when falling down a shaft in one of my previous maps.
Which map was that?
And can you apply the effect gradually or did you just suddenly have a brush with the "scrolling" texture to simulate falling faster and faster?
Posted Aug 19, 2011
Replied
2 minutes
later
Look, I am a relatively new mapper so, I do not know how to do any of that.
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Posted Aug 19, 2011
Replied
2 hours
later
That's why you're here to learn